OMGHAXWATF Possibly you should work at 256x256... you don't seem to be pulling any extra detail out of this size texture. Anyway, everyone loves retro. Also, the eye whites are too white, and the lines around his eyes (the upper eyelid and upper half of the eyelashes) should be darker and more defined, I reckon. Looks…
Hey thanks everyone, Ill be starting in two weeks and Im pretty excited, looks like its gonna be a fun place to work. Jesse, yea Im going to have to work around school , its gonna be kind of a pain until I graduate but its definately worth it. Ill hit you up if I see you on AIM. My name on that is the same as this one.
I don't have access to my oldest stuff, but here's some old q2 stuff I found still on polycount q2 coldblood skinpack (found on q2 extrimities) http://www.planetquake.com/polycount/skins/top-picks/week46/q2week46.shtml Hayden q2 player model (definately an old fav of mine)…
pretty cool idea, like it a lot. I wonder if its feasable to use this lighting method exclusively in a cg render/animation, or if its best suited to just deciding upon a lighting scheme? what spec PC did you use to render that, and how many samples do you have to use to get rid of all the artifacts? definately will have a…
Hi guys, I sculpted my character and everything has been a relative breeze in terms of the head/body/legs arms etc - the parts that had defined geometry from the start. However I left hands as an after thought and now i'm struggling to pull them out and have a workable geometry that i can manipulate at a lower subd, the…
Not sure if this has a thread anywhere yet but it definately deserves one eitherway. Came across this mod after it was advertised on steam today and i have to say its one of the best things ive played since portal... theres been so many "wow..." or "ohhhhhh" moments. Its a total joy to play!…
Wanted some ZBrush practice so thought I'd have a go at creating a dinosaur. I've only ever sculpted 2 organic things in the past and I want to improve my skills! Started with a base mesh in max, I messed up the arms at first but went back and fixed them, didnt realise the raptors seem to have quite defined shoulders Fixed…
Hi, because Photoshop has a lot of default hotkeys, leaving the user with little or complicated options for defining other custom keyboard shortcuts, I've made a little UI Script for Photoshop, inside witch the user can create custom buttons with their own keyboard shortcut that can trigger some actions or scripts. Here is…
Long story short...im making a toolset that replicates the one similar in max to make life easier for myself. Here is the button code for extrude: bt0 = cmds.button( label='Extrude Face', width=203, command=cmds.'put command here' ) The command i want is the extrude one exactly the same as the extrude button in the 'Mesh…
Is there any way to remove the UI for scoring and the time limit for UT game preset? I have looked from the UDKgame/localization/int folder and files but I cant seem to find the things that define the actual time limit, I just found the things that show the UI for the time limit and score. or would anyone be willing to…