You will probably want a bone at the origin if you want to put this into a game engine (though it isn't always absolutely neccesary). The good news is it's very easy to add at the end since it's at the top of the hierarchy, just create a joint and then parent your hip bone to your "origin bone" (usually called a root bone)…
Basic block out and just seeing if any cool shapes start popping out to me, also one of those pillars will be half destroyed from something else crashing into the wall from the outside. haven't decided what that will be yet. but it will have happened some time ago maybe one or two hundred years ago so there will be large…
First, place this script http://bryancavett.com/maxscripts/actionCenters.ms in max root directory/Scripts. Start Max, hit F11 and copy-paste the code from my post above, then select all and drag and drop it somewhere on your Toolbar....that's all :) I recommend you to bind it to a short key (in my case it is Spacebar, but…
Thanks a lot for the comments, guys. @Conrad: Thanks, glad you like it. @Haikai: Yeah, I forgot to show the wireframe to you :S... I'm not too happy with it myself and I've had to do lots of fixes while texturing and what not. I'll upload the animations to Vimeo soon.. @Sputch: Thanks, man. I'll try to find some way to…
Preferably a 3D Studio Max animator as we have a great Maya animator already. It's also necessary that you are very well versed and technically experienced with either Unity or UE3/UDK(Cryengine would be a plus but not necessary) or both. Not simply making animations for these engines but that you have experience with the…
Hey guys and gals, I've started this piece and just wanted to get some feedback as I work into it more; and also to document my progress as I go along :) Changes I want to make at the moment. - The trees were looking way to noisy with the original pine needle pieces I made... think the silhouette looks better with longer…
So im trying to attach a rigid mesh to the current VR mesh to make it look prettier (the new mesh im attaching will always stay on.) The pivots are lined up to were everything looks okay in the viewport, but i haven't managed to figure out how to make it stay. Do I need to add a function to the skeleton BP? I added a…
any hair solution would do the job. ideally one that allows you to have the hair unwrapped. then instead of having individual hairs, you will use very wide ones and apply alphas to those. skinning usually would also be automatically transferred from the skinned body. maybe with some extra magic over the course from root to…
Gobotic Studios present: Dawn Under Heaven, an independently produced Halo fan film. We began preproduction in late April of 2010, with principle photography slated for early 2011. With the imminent release of the latest and final Halo game from Bungie, now is the time for young creatives to enter the arena with a vision…
The main root of my concern is the story about the glacial shard axe for tusk (http://steamcommunity.com/sharedfiles/filedetails/?id=189083397). As I saw Oroboros say in another thread here the axe was made for Nexon and had lots of custom animations. But when Valve added it to the game they made it an simple uncommon,…