Hey there, My name is Alex and I’m currently studying Game Art at SAE Institute Germany. For my Bachelor Project I decided to create an environment based on a self-written Story. Accordingly, I would like to bring this story into my environment and do storytelling. This is a type of group work. My group partner makes a…
To add to what's already been said: Some protective coatings for iron and steel do have metallic properties. Deciding whether these type of PBR materials are flagged as metallic, non-metallic or something in between often depends on the type of coating used and what condition it's in. PBR metalness values for most…
"Quake 3 took a hybrid approach with the torso, head and legs being separate skinned meshes." That's not exactly true. In QIIIA the elements with smooth deformations (torso and legs) are not skinned meshes (as in, driven by a skeleton) ; they are purely vertex animations. They can of course be authored as skinned skeletal…
Simply looking at the guy you link in one of your portfolio pieces turns up some decent looking vehicle renders that immediately jump out at me, so i would copy what these three users are doing and come up with a style similar that stands out. https://www.artstation.com/artwork/gJwJVm…
Check this out: https://medium.com/@toncijukic/draw-calls-in-a-nutshell-597330a85381 Someone smarter than me will probably chime in, but this is how I understand it: Draw calls are typically tied to how many materials an asset is using. A material with 1x1024 texture set takes one draw call to render. A material with 4x…
I always recommend Python as someone's first programming language - it's extremely powerful when it comes to computations, and is still really easy to learn. Until you've got a good grasp on programming pragmatics, I would stray away from anything .NET. Learning the .NET side of the house is just as intense as learning…
It's been a while since I last posted, work got really busy, but now one of my freelance jobs is ending, so hopefully I can get to making more progress. Here are some updates to the scene. I refined some of the block out meshes, and brought in more 3D scans. I also sculpted a well in 3D coat, and added subsurface…
Hey there! First of all thank you very much for the help. I wasn't able to find those edges/vertex, could you indicate them please? Also I've detached all of the different elements, but even when baking maps from the low poly mesh the result is still the same: Sadly I need this to be in obj format because the game engine…
This is being caused by multiple vertices sharing the same coordinates. Your best bet would be to select all your verts and slowly up the weld distance in the weld options until the vert count decreases. Though with a mesh like the one in the screen, you may want to split it back up into it's main elements and weld the…
Hi everyone! Another element for the environment done in Highpoly. This time a XYZ Energy generator. Somehow, I've been told by the Poly-god that this thing will output 1GW, and the entire warehouse consumes about 3GW...so I will chain them in 3 and fence the thing as soon as possible. The 4 pipes that are pointing…