@dustinbrown : I won't take your comment with a gigantic grain of salt haha. All comments/critics are well received especially when it's constructive criticism and it comes from talented and accomplished artists. You didn't bash my design, you gave an insightful explanation as to why you had problems with it, and I really…
It's a nice first model, but you have a few issues. First, the proportions are all wrong for a shotgun - the shells are much too large; just rename it to "Automatic Grenade Launcher" and it will be 'problem solved'. ;) When modelling, you really need to understand how things work - whether it's an object or a creature;…
Welcome @Moonman117 ! Nice reel! and Its clearly that you have a demo reel for videogames :P What I got from a recruiter from the videogame industry is that your reel needs to have a walk cycles , attacks , Idle and deads. He told me that those were the pillars for a good demo reel for videogames. So I would put an attack…
how about a mod with shootable munchkins ? and flying monkeys ? lol Ok how about a mod in an old gothic city with 1 or 2 campaigns. Campaign number 1 you have to travel to an old Cathedral to ring its bell to alert the people in the second campaign that it is time to go find the portal the horrible creatures came out of,…
I got here through a rather unconventional path, I suppose. Throughout my young life I always assumed I would grow up to be an artist. Even though I mostly liked drawing creatures and animals and characters rather than doing more "artsy" stuff, I ended up going into Fine Art when I went to art school. I learned a lot there…
Thanks for your comments guys :) These models use just diffuse texture. Basicly I make a quick sculpting of the model to project an occlusion map and use it as base of the texture, in fact this occlusion is about the 80% of the texture work, with these models I almost just use photoshot to add flat colors. I use this…
hahaha...NO! Just like available models on Turbosquid and Crativecash wont replace the jobs of modelers. Auto-rigging system and scripts will help super small indie projects but for bigger professionnal works, an entitled specialized rigger who know his expressions, nodes and python will always be in top demands in the…
I've narrowed my concepts down to the best four. Before I choose one to finalize, any opinions on your favorite(s) are welcome! 1) The Defiled Grotto * A flooded grotto with basalt rock formations. The monster Baron Nashor, thought to be dead for centuries, has burrowed through the long-dormant volcanic tunnels and…
As far as the games go, the first 3 entries and 4 and 5 have their own niches. The older games pose how limitations are actually good things in gameplay because they are the rules (wheras more and more games now are suffering from feature shock and not focussing on a solid core gameplay mechanic) and they give context and…
i dont know, i dont believe the whole youve either have talent or you dont i think its more of passion, you either have the passion to learn and practice or you dont care and you wont. either way just because you can model the anatomy of a human or creature or whatnot, doesnt mean you can model the clothes, im…