No you cannot, as all of the deformations are controlled solely by Bone rotation alone. The engine at one time supported Moprh targets, but IT's complcated and involved scripting. For character, it's sleletal bone control, and that's it. However you can bake the simulations in using dynamics and constraints to drive bone…
Thanks guys! SSquir33, good crits, will definitely pay attention to that. Meanwhile, i'm muddling through trying to get some basic design functionality (mostly parameters for triggers and spawners so i can design/script levels) for my unity game... And making a lot of mistakes:
I remember back in the UE2 days there used to be a script command to do just that; force a tiled rendered of a single frame to get to higher resolutions screenshots. But I have no idea if they removed it from UE3. yes, I know it doesn't help :) edit: busted while typing ;)
Hey thanks for the plug man! Appreciated! Seems like you have tons of handy scripts on your page too, need to try them out. Can't wait to try that last FB release, really starting to dislike crazy complex keyboard shortcuts more and more!!
now if only someone would write a script similar to the one used on Farcry3 so that i could just use 1 rig for every head i make with minimal effort in skinning... http://www.fxguide.com/featured/far-cry-3-digital-survivors/?ua=ipad
Mmm, actually I was thinking about getting a decent retopo script/app. This is looking really nice and useful! Amazing results within seconds. The good thing about this is that you don't need to add another app to your pipeline, you can do it within max.
OoOh! that script is wicked! What i meant by breaking my stuff in pieces is that Im afraid it may not work on my geometry as some pieces are wholes. Id have to get a picture later to explain. Either way, this new shader thing has rocked my life!
If it is the score isn't changing... possibly not hooked up yet but it looks highly scripted, as if it was just animated or in demo mode. It would be awesome if it was playable but I think they've screwed sonic over enough in the last few decades that no one really cares... sad to it looks pretty awesome.
Yeah, collapse and pulling edgeloops out is the way I tend to go. Seneca's unbevel script is really good for it, too - stops volume being lost when you collapse bevels out. Auto stuff only really serves to screw over anything you intended :/
Several people have made maxscripts that do a Reset Xform along with some other handy things, like collapse it but save your modifier stack, etc. And you can assign a script to a hotkey, so it's even faster. http://www.scriptspot.com/search/apachesolr_search/reset%20xform