Hey guys, Over the last while I've taken my hand to Maxscript and started development on a plugin, that hopefully will allow environment artists to have a much smoother experience with exporting their models to UDK. The reason why I created this Toolkit is that often I reuse my modular pieces to develop my full blockout…
Hi, I am a third year Game Development student at Falmouth University, specializing in Environment Art. For my most recent project I wanted to try my hand at stylisation, whilst also focusing on techniques like trim sheets, modularity, and exterior scene assembly in Unreal. In May of this year I went backpacking around…
for anything you get close to, faking the information looks shit so just model it in. one reason a lot of VR games look flat and simple is that the the main contributor to player comfort is having a consistent high frame rate at a high resolution - when you're targeting a mobile device like quest with a pre-packaged engine…
You have a display unit and a system unit. The one that matters for accuracy is the system unit setup. Display is just for convenience. So check both. You should be able to create a 7x7x7 cm box without those issues, if your system units is set to cm. And again, set precision to maximum in the obj exporter if you want to…