Ok, so you know how in Zbrush when you are rotating around an object you can hold "shift" to make the object snap to face the camera? Is there a way to change how many degrees it will snap to? It seems that the default is 90, but I would like to be able to make it snap on a 45. Can do?
So I have a multi sub and I have 2 materials on there (#1 and 2). When I change an objects mat id to say 1, and apply material #1 to it instead of doing so, it automatically changes the object ID back to 2 (or whatever it was standard). Anyone know why it's doing that?
Well this is an ignominious first post. Hello polycount! I can't figure out how to use the direct input fields in the transform tool. If I try to translate the selected object to 1,2,5 the manipulator moves there instead of the object. I'm using softimage XSI modtool 6.01. Any tips would be much appreciated!
Hi there, a simple question, how is it possible to render an object with shadows but without the Groundplane. Id like to do postprocessing in Photoshop and iam looking for a way to get rid of the groundplane. (I only want to have the object with shadows (transparent) Here a little image thats explains better Thanks
Llucs suggestion of baking from one UV set to another it's the best option. This can be done in designer as well. simply make target object UVs match your desired atlas layout and bake to them from the original object.
ya dupAlong path, than maybe merge them all to one object and use the same curve as a deformer again to make them bend. edit: my version is outdated actully it alreayd has the feature for bending the duplicated objects now too.
use the object fill tool instead, its located in the object paint tab. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-C87493C2-6E85-4DCB-A0AC-F355A9AA174F-htm.html
n00bzilla said: You already point out the problem. If you're working with small objects, set the unit to millimeter or you can work in orthographic mode, which you can zoom in as much as you want without the object being "cut out"
You only need the bones. Not the controllers. Make sure that the editable poly is not in sub-object mode. That's what usually stumbles my students. Simply click the modifier below the Skin if its in subobject mode then go to object level and then go back to skin.
Worked more on the proportions and replaced 2 of my placeholder objects, with the lowpoly, uv and normal mapped ones. My plan is to do all the objects with normal maps only before starting texturing, so I can do all the texturing at once.