Hi there,
a simple question, how is it possible
to render an object with shadows but
without the
Groundplane.
Id like to do postprocessing in Photoshop and iam looking
for a way to get rid of the groundplane.
(I only want to have the object with shadows (transparent)
Here a little image thats explains better
![RenderOUtColored_thing.png](http://img6.imagebanana.com/img/dmo7y2gi/RenderOUtColored_thing.png)
Thanks
Replies
Essentially, the Alpha channels can be used as masks to alter/get rid or areas you don't want later in post.
isnt it possible to set recieve shadow but dont render ?!
Maybe the Alpha thing doesnt work so right, because i
set different renderlayers...
Another thing worth mentioning is that if you do use this technique and your using premulitplied alpha (this is default) it might be worth setting your render background color to a color close to what the actual background is that you will be using later. This eases away matting problems you otherwise might get. For instance rendering to a white background, removing the white background with the alpha, adding a black background. This could cause white matting issues around the edges of the masked area.
its not exposed to the interface by default, but you can create one from the Mel command line like this
createNode mip_matteshadow
@kodde, youre right, but it doesnt work well with my settings, i need the white background for self illu
@Rube, "Use Backgroundshader" is an option, but doesnt work well with mental ray !
@ Chronic, the mip_matteshadow is kinda the right thing, but i dont know well how to use the shader..
I googled and there is about rayswitch and matteshadow_camera, can you give me a quick quide, how to use the shader ?
thanks !
ps: found this :
http://www.djx.com.au/blog/2008/04/08/mip_matteshadow-and-how-i-have-used-it/
i can say more, if it works - if someone has a better solution - let me know
any suggestions ?!
but in the digital tutors tutorial (wich is awesome)
http://www.digitaltutors.com/11/training.php?vid=13469&autoplay=1
he can
i set up the shader and it rendered well, but its not
seperated from the bg.
(i just connect the groundplane to the matteshader)
1. turned black
2. set up the lights (mental ray need a white bg for better self illu
3. rendered it out - worked well but still no seperation...
plz help
everythink has an alpha channel now..
Its not complete that what i wanted, but i can work with that.
EDIT:
Solved it: In the layeroptions (AO/Shadow/Beauty and so on) there is a checkerbox : 3 Stands for the RGB - chance it to 4 to get the Alpha channel !
thanks guys for your help