I figured someone might have this already laying around, don't care if it's in your portfolio, you retain the rights. Need albedo/rough/spec/normal maps for something similar to this shake roof: http://www.myinkblog.com/wp-content/uploads/2012/11/URTC01_thumb.jpg At least 1024x1024 Not stylized Prefer beaten look Send me a…
I picked up SD last week and started to play around. I wanted to share my WIP and would love get some feed back from you guys, in order to improve my work. (:
Current WIP, The High poly is practically at completion, but I'm just putting it up here in case anyone sees any major issues... If there are any problems with the mesh please do not hesitate to point them out :) C&C Welcome! Also, if anyone knows who the artist behind this lovely concept please point me in his/her…
Hey Polycounters , I just finished up this personal project and though I would post it here for some feed back . Any comments / crits are more than welcome. Thanks ! Specs : Rendered in toolbag 2 19.5 K Tris 4K Textures (4096/3200 to be exact ) Modeled in Max/maya and zbrush Texture masking / base textures done in DDO,…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
Hello everyone ! Before going further on this one I wanted to have some feedback on the texturing of this bad boy : He's based on this concept/sketch from baldi konijn : If you have some suggestions and feeback i'm open ! :D
Hi guys! This package includes 4 types of materials created in Substance Designer 5 for UE4: Metal painted floor (fully procedural) Metal floor corrosion (fully procedural) Two types of brick wall (adjust color and fine detail normal maps) - also contains a draft Zbrush and maya and hight map. Tiled floor (fully…
Hey guy, Had a quick question about roughness maps for wood. I've tried using the Microsurface Value for wood from the material value chart on the marmoset site, but it always comes out too glossy/shiny. I lighten it up a bit and get a better look but still have a little trouble going about getting a good roughness map for…
Hi! Im Tony and Im from Ukraine. Im 3D Artist specialized in creating environment and props for games. Experience - 4 years (gamedev) Soft - Maya, Substance, Zbrush. Engines - UE4 and Unity. Skills - Modeling (high\low), sculpting, baking, texturing. Base rigg and animation skills Portfolio:…
Hello there! Made this Undermine scene some times ago and I finaly have some time to render some sculpts and share it with you ! Most of the assets were made from a Sculpt in Zbrush, then retopoed/Uved in Maya/3DCoat and the texturing was done under some Substance and Photoshop! The final image is rendered in Unity with…