[ QUOTE ] What would your ideal setting for a game be? [/ QUOTE ] Historical accuracy and realism (not WWII), for the purpose of education. Environments designed from actual research and knowledge of the locations that once existed (not WWII). Weaponry and Clothing from that time, with included information about them.…
Hi everyone, my name is Kimberly and for the contest I've decided to create a Nami skin. The theme/name of the concept is 'Mother of Pearl Nami'. I've created a mood board to start with and I've also collected some references from the original concept art. I wanted to focus on a more elegant and regal feel for this Nami…
Game Tools Programmer Do you have a passion and talent for creating the tools necessary to get content into our games? Want to be a part of the next great publisher of online games and entertainment? We are merging online games with the web in a way that has never been done before! What you get to do every day * Working…
Hello, Blackbow Software Co., LTD is an outsourcing company providing 3D game art product service to the global game industry, we also developed some small game with coding by ourselves. Now I would like to take this opportunity to introduce our company to u, with the hope that we can establish a long-term business…
LOOKING FOR FREELANCE ANIMATOR/S SINSPIRE are looking for animators to join our team to help with our Gothic Horror Victorian Clocktower! We will provide a list of animations for you when you message, but we are happy to work around what you can and cannot do, just let us know! This would be an unpaid freelance…
Hi , my name is Alex Curtis and I am the lead artist and co-founder of Polymorphik Games, We are a very small and fairly new indie company working on a huge project called Galactic Warfare and we are looking for new artist to join us on our journey through the indie game industry. We are looking for artist with the…
To be honest, my first impression is rather negative and leaves me slightly suspicious. As inevitable some of this might seem and while it might come from a good place, this kind of feels like an attempt to normalize AI for artists who might fully reject or boycott it otherwise (whether that's sustainable is a different…
Serious games is a bit like saying Serious art. It's diminutive of the other games that aren't considered 'serious.' The only games that aren't serious are ones where the creator doesn't take it seriously. Which I would say are quite rare. Games are a business, a passion, and they take a whole lot of effort. It sure all…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…