Hey all! I'm taking a break from finishing some stuff in my portfolio, so I can take on a much needed mini environment. I hoped to take the product and basic design skills I've learned at work and come up with something I could "own" a bit. Here's a quick breakdown of my process and goals. I wanted to take a mundane piece…
@MattyWS, I'm starting to love Marmoset. I've been very late to adopt, and while it may not be perfect, I'm finding that it's very flexible and fast. I love it. As far as reference goes... I guess I'm just used to riffing off the reference provided, and doing whatever I think it visually interesting. I'm just having fun…
Hmmm, makes sense! Its just such a nice shader, that this niggles... there are always work arounds :) Maybe just something to keep in mind ;) EDIT: Would you mind giving us a short run down on how to get this shader functioning nicely. Like a short tut, or just a tech guide?! Like does file units or scale play a role?!…
Will continue to refine. On a side note. If anyone has any tuts for color, I'd appreciate the suggestions. I've been studying Sam Nielsons mini painting process tutorial, but could afford some other perspectives.
yep, did it a while ago, never really got around to doing a formal write up... someday. http://boards.polycount.net/showthread.php?t=58411 I updated the mini-tut with pics and a slightly improved workflow.
Yeah for this to be photo real you got your work cut out for ya. Right off I can see you didn't model the nissan logo on the hood. Thats kinda big in my opinion. I mean the shape is there but it's not recessed and missing the text. But the biggest thing is what others have already mentioned. Lighting and Materials. The…
If you get offers like that again, always keep in mind if it's better than working a normal minimum wage job in your country and spending your free time to make art you can put on a portfolio.
Oh hell no don't recycle electronics! Reuse yes, but don't recycle them. I don't like e-cycling any more than you do oXYnary, most of it just goes to some 3rd world country that's happy to have some kind of money flowing in. They don't handle it correctly, they just do what is "uncool" to do in the US, they landfill it.…
Hi! Nice that you were able to fix it. Many tutorials leaving this out is unfortunate. Whether the issue becomes apparent or not depends on the specific geometry. If this had happened with the tutorial mesh, they would have to deal with it as well. You could use the Polycount Wiki as additional reference: Texture Baking I…
I'd probably say the best start would be too look into some tuts here at PC. While it's an early start you might end up to running into issue the entire time while a tut might lead you through things in a more concise manner and leave less in the way of redo/fixes. Aside from that I think the main issue is polygon…