UPDATE No_03 I am still battling some of the more complex outfits, but I managed to create these two quick outfits in the meantime! They are from a different batch (you can see that because they are from the Medieval time period, while the previous two outfits were from 19th/20th century), so I will fully finish them up a…
Thanks Lycan!! Hi everybody. I was asked for a tuto/breakdown about the making of the plaster. It's quick and dirty, I'll do a better and more in depth tuto later, but I will explain how I made both versions : This one And this one I'll explain the zbrush part, and the diffuse compositing later. Mostly, it's based on the…
Hi everyone, Is there a way to create a sphere consisting of only quads? I would like to avoid tris, so as to avoid problems with TurboSmooth and SubDiv Proxy later on. 1. Standard polygon sphere > TurboSmooth The result is not good, because you will get a bunch of wrinkles in the polar regions of the sphere, where the…
Hey everyone! I ama about to start creating a character for a uni assignment, my workflow (Just foir your info) will be: 1) Zsphere Base 2) Dynamesh 3) Sculpt to Mid detail 4) Retop 5) Rig and skin 6) Sculpt to final level 7) Texture 8) Generate Maps 9) Piece together Unfortunatly the rig and skin step is a requirement for…
I was looking for a terrain software to buy and i had almost made up my mind between World Machine and World Creator when i discovered that Dax Phandi, the founder of QuadSpinner and creator of GeoGlyph ( plugin for World Machine that add a lot of cool stuff ), made it's own stand alone terrain generation software ( well…
BattleMech Update: per the voices that tell me things, I'm gonna be switching the focus of the project to a single, high-poly Mech to be used for normal mapping purposes. To this end, I have gotten to about the halfway point on the Raven. I've taken a more... functional approach to the mech, such as solving an issue that…
Hey all, my name's Vidas Rimkevicius and I want to try my best in participating in this contest! If curious, here's my portfolio for those wanting to take a look :) https://www.artstation.com/fakado I wish the best of luck to all the participants, a lot of amazing entries so far! For the contest I'm making a channeled…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
I'm going to be starting the process of making a game soon with a friend, we really want to get some basic concepts down so we can better understand what we need to do next in order progress the game development. 1. The main environment tutorial for maya i've been plugging through is oriented around UE4, so all the scales…
ctrl-click selects the layer contents, and only the layer you click on. ctrl-shift-click selects the first layer, and adds to the selection any layer contents you click later. just like doing shift-drag when marquee selecting, only with layer content.