You’re right, decimation is a better word for what I’m doing than retopo. Ideally yes, the decimation and unwrapping would all be handled in one step. Best case would be a modifier that I put on the model once and forget about. I know there are quad-based topology solutions out there that would probably give me better auto…
Hi, my first contribution here. this is tribute to Hiro Mashima author of the Manga Fairy Tail. I'm fan of the blue cat Happy :) so better than words, images.
Really cool subject for a student scene, a bunker like this gives you a lot of room to flex both art direction and tech. I’d really lean into the desk + computers as the clear hero – treat it like a film shot: highest texel density and detail there, and let the cabinet/radio wall sit a bit quieter in saturation and…
Hello polycounters. First post here. I wanted to try my hand at pushing myself to make a high quality vidya game character. I've made a few characters before, but they were all really simple stuff- they can be seen on my Artstation. Anyway, despite having never played a Metroid game before (blasphemy!), I really like Samus…
Hey everyone, been lurking for a really, really long time and I finally decided to post what I'm currently working on. I'm currently a student at Gnomon school of VFX and almost done with my first year here. I'm in the modeling and texturing program which is mostly vray focused but i also love making real time stuff. Just…
After months of not beeing able to do any creative work for various reasons i realy want to get back into the habit of doing frequent, hopefully daily creative work and in the hope of posting some of it to motivate me I will also start this digital sketchbook here. I have an education as a traditional wood/stone sculptor…
I have had this idea for a long time now. I started to model these models a year ago but now I have time to hopefully finish this. Idea is to create 1980 style space station. I also want to model and texture as modular as possible and maybe even do a little Unity game where you can move in zero gravity. Like the title…
Being consistent is probably the best way to go, in my opinionJoining discussions, sharing artwork over long periods of time helps. Try making a sketchbook and just post stuff over here https://polycount.com/categories/digital-sketchbooks
Hi everybody I'm a new level designer just now getting my feet wet when it comes to developing things. I have multi faceted talents that I've done for my school and desire feedback and constructive critique for my improvement. Please do comment and give me constructive critique ONLY. (Also excuse the mousepad image in my…
I'm making this to look back on my learning and thought process throughout this project. I have a uni assignment where we have to make an interior environment with a hero asset as the clear focus. I've chosen to do the violin atelier in Whisper of the Heart following the concept that Seiji and Shizuku have grown up and Mr…