Hello! This is my very first time using PolyCount, and what a better way to introduce myself and the situation. My name is Brittany Batchelder, and I'm a professionally working Illustrator & Writer for the Book/ Tarot & Publication industry, and currently a freelance 2D Concept Artist w/ 3D Art Skill-sets. UPDATED: June…
good reply by https://www.facebook.com/cannibalcandyart "This article is an asinine poorly thought out tantrum. Stick around for subsequent smack down. Firstly; you presume that you can tell a person what they are allowed to do with their income. You think yourself priest enough, that you can insist what their earnings can…
ok now we really need: An Art Lead. This would be a primarily a senior environment art guy. - work with a game engine and integrate art - primarily work with 3Ds Max, but also can work with or be willing to learn Maya - strong raw talent for a good eye for art - any video games experience - 3D art experience - 2D graphic…
******************************PLEASE READ****************************** 1. We do not have much money to offer, so if you looking to make money you are in the wrong thread 2. We are an organized team, and work professionally 3. The work is detailed down the bottom below all of the company and game details.…
I don't think this is really fair - they had the better product and they established it years before CryTek even got into the engine licensing business. The Unreal Engine was quite successful, Unreal Engine 2 had many licensees (and many high profile releases) and supported consoles, and when it came to it Unreal Engine 3…
Hi, I'm Jose, a 3D artist specialized in props and environments for games. I've worked with UE4 and UE5 pipelines and feel at home with industry-standard tools for real-time art. I love crafting realistic assets but also enjoy exploring stylized art. Lately, I’ve been diving into Houdini and programming to expand my…
Hello everyone! I'm asking for help with importing models into Prime World. This game was closed a few years ago, but after 3 years, at the request of fans, the developers opened its source code and put it in the public domain. Now the community can mod the game. The main details: Editor to work with the game: The editor…
Disclaimer The project I worked on was somehow special in the way that we did not have to come up with a ton of unique designs since it was based on a wide range of pre-existing plastic toys for kids. We had a relatively small art (asset) team (6 including me). The game target audience were kids, so no high end stuff, no…
YAGER is an independent developer of computer and
video games based in Berlin, Germany. We are an English-speaking studio that
employs more than 100 people from 20 different countries. As passionate gamers
ourselves, our focus is on the games we love to play: AAA, multi-platform
experiences for a global audience. Our…