Cryptic Studios is looking for a talented Character Artist with the ability to consistently create compelling and aesthetically pleasing characters and creatures in any given style while adhering to polygon and console memory budget constraints. As a character artist, you will be creating high-quality 3D art assets using…
So I'm currently working on a fan art of the Assassin's Creed franchise. But instead of creating characters from the game I wanted to make my own by making a Filipino inspired assassin that is based around the time the Pre-Spanish to the colonization of the Spaniards in the Philippines. At the bottom, you will see my mood…
Both character and environment modeling involve the same initial workflows though the pipeline differs depending on the end result. When you add organic shapes to characters of environments, that's when things get more complicated. I think this complexity is more evident in character art at first glance, then again depends…
Hey guys, i havent posted any of my own stuff for quite a while now, been really busy at work lately. However I've finally decided i need to start doing something before i end up losing my artistyness to the world of no skill required box moving and unpacking. So I decided I'd start working on a next/current gen remake of…
[ Intro ] We are a small, mostly freelance team of artists, working on a 3d hack and slash fantasy game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We are recruiting a character animator to help create animations for the main character of our project. The…
Hi all, I wanted to share with you these character archetypes I'm creating for my studio. It's practice for me in texturing and character modelling (I'm more experienced in environments). These characters will be made in 1 or 2 afternoons each (about 8 hours) including rigs, skinning. The Characters. We'll be able to use…
Rockstar North is looking for a Character Skinning and Pipeline Artist to work with us to create the next generation of characters. In this role you will provide support throughout the character production process working closely with artists in the character team; using our rigs to skin character bodies and faces, and…
Personal project based on the following concept art: ArtStation - Peacock & Turquoise concept art Would've loved to work more on it but due to limited amount of free time I have, I have to call it done Arstation link with some more breakdown: ArtStation - Peacock Girl -real-time-, Nadejde Cosmin
Sorry about that. I thought it's best I be brief and straight to the point at first. I've been working on a team project for 3 months, the programmer and I (artist) have been looking into the technicalities for a while now. Without flooding the thread with 3 months worth of links, here's what we've learned so far A base…
Lovely article! Thanks for this! I have noticed, that in many studios, a lot of the character work is split between many artists of varying skillsets in a character team. In that sense there are junior "character artists" as internal roles focusing on character props/clothing etc who are tossed about during production…