Here's my 2nd time sculpting in Zbrush, coming from Mudbox, with help from the Pixelogic website tutorial. I brushed up on my anatomy and I now have a better understanding of how to use dynamesh and masking brushes. Tell me your thoughts!
I've been throwing this up from time to time in the WAYWO thread, but now I've hit the point where I'd like to call it done. Final image rendered in Marmoset, with some PS paintover for shadows and hair cleanup. Hope you enjoy! and zbrush model:
Hi there! I haven been working on this for a little over 2 days now, and am hoping to get some feedback - starring my self blind here :) Started off as a random doodle in ZBrush, with no specific intention in mind. Please share any thoughts you have! :)
Cool. 3dcoat once was my favorite soft for materials . Not sure why it all still look so complicated although. I would prefer just a single node flow and layers just as an ability to quickly switch on and off certain node brunches. Also very much hope the base noises are not only UV projected or triplanar blurry . A true…
Hey all i haven't been on in a little bit I think the last time i posted was around dominance wars when i had to switch from mudbox to zbrush due to some noob issues. Since then i have been getting progressively better but i also still want feedback as to what i can work on. as always open to constructive criticism. Thanks…
Hello every one I started this today and wanted to show you guys what I have done. I am going to try and make it look like the picture. I would love any comments you might have. WIP Ref image
This is looking great so far. It'll be important to get the metal joints looking smooth, sub-d would be the best bet for this. Fortunately you have a ton of good reference (reverse-image searching on your ref board pointed to some ebay listings)