Check out the wiki for hair. There are some pics of the Gears of Wars models at the top, they use transparent textures combined with a tons of planes arrayed around the face to create beards.
Instead of: $StateA = `xform -query -objectSpace -translation pSphere1`; try this so that you have array: float $StateA[] = `xform -query -objectSpace -translation pSphere1`; then the same for $StateB
Beautiful work. Looks like Chinese Geiger. I really like the external skull creatures. You use the repeating theme arrays to great effect. Super stuff!
For a cheap and fun bloody romp check out Alien Shooter. Blow aliens to bits with a great array of weapons. Turn on the RED blood for more gore. Alien Shooter
So I cannot get the normal array of options to appear in the menu, its just the height map to normal conversion button. This is after converting a selection to normal. you can see here this group is not zipped either.
I'm not 100% on how unreal virtual textures work but for any dynamically loaded array of stuff you'll have less problems if you stuff it full of small chunks rather than large ones.
Update I made the keyboard, it was much less complicated than I thought it'd be. I sometimes get overwhelmed with objects which contain a lot of pieces, but Array Modifier always comes in handy.
@Arthaven Here is a scene where it happened (5mb) https://hostr.co/QNoYFZaXTxAH Included are the high and low Here is what just happened: (these rods are all in an array and some of them just got dislocated on reimport)
I want to see more real-time (per pixel) lighting, with some decent lighting models for a broad array of material types. I'm not sure we're going to get that in the next-generation however.