definitely an awesome model, frankie *two thumbs up* didnt know you were working on a personal project. proportions look good and so do the muscles. only thing im not sure about the lenght of the legs tho. either upper legs are too long or lower legs too short. i think its the lower legs. warbys got a point tho :P not a…
I keep adding topology. But two things are giving me a headache: 1) A circular topology clashes with a straight-line quad topology; I don't know how to reconcile them. 2) I have areas that appear to have many vertices, and even knowing the tricks for reducing vertices, I don't know how to make some of them "die." For…
Yeah, there was something like that. The guy definitely made an effort to return it, but likely didn't realize he needed to contact the police after. Actually, if there's any documentation where an Apple rep told him not to bother returning it (assuming it was a fake/hoax), he might have grounds for claiming it's his via…
One thing is that what happens on a flat surface that's separated by a smoothing group or reigned in by a support loop or custom vertex normals basically doesn't matter for the shading. And then, the local detail you added along the longer edges of the indentations seems only partly necessary and the way you terminated it…
Hello everyone! I'm happy to share my new work with you – a Mech Concept art piece, my personal work. In this concept, I wanted to capture the spirit of a heavy, industrial, combat robot with clean, heavy lines. But I decided to add a bright accent just for fun :p The robot stands approximately 5 meters tall. It is armed…
Hi everybody, I'm new to the polycount forum and currently on the third module of my Master program where I get to choose skills to improve. So in order to prepare for this module I would like to ask you fine people what you think I should improve on my 3D models. The final project in this program is supposed to be a…
Like said, it depends, especially for the chamfers. Do you need cuts for normal maps because of hard edges? What's more visible? How much distortion and size scale changes are you willing to deal with? Personally, I'd probably do something like this: "a" can be straightened out without any distortion, the inner and outer…
I started looking in to making a bunch of glass containers. With all the references I gathered and looking at the scene, I feel like there's going to be a lot of different bottles, jars, vials, etc. The more variation the better; different silhouettes, sizes and such will help make the scene feel busy. But I really didn't…
Never a truer comment, I mean to suddenly abandon that which I've had absolute joy modeling and without putting too fine a point on it simply bottled out, basically afraid of the prospect that I'll fail as an artist in terms of not being good enough. So I think over the intervening years I've now attained necessary skills…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…