BradMyers82: Thanks a lot Brad, I totally agree about the arms, I've always felt like the concept was more compact and stronger in a sense. I went back and reworked that area. As far as the hair though, I was thinking of going for the Peruvian hairless look. Jon Rush: thanks man, yeah I still had and have work left to do…
Pose wise, I'd throw in a suggestion of rotating the hips, and putting more weight on one leg. Maybe straightening the front leg and using the back leg for balance, and rotating the front foot to be on its side.
Hey let me know what you guys think! I'm starting look for a job in Edmonton and Vancouver next week, and hope my website is up to snuff. www.trevortang.net Reel Low 17 megs High 32 megs
wow , 21 megs for 8 jpegs. make it easy for your viewer by having them on line or reduce the size of your jpegs.I rarely have more than 4 megs of jpegs
Hi. I have a problem with 3ds Max. If I use the option Shape Merge with a new shape, I have this: But if I use it with a shape created with the tool "Create Shape from Selection" after select the border of the horizontal cilinder, I get this: In both cases, the projection of the shape goes to different directions. And I…
I'm going to have to give it a "meh". Perhaps it was what some touched on in this thread already about expectations being different or perhaps it was because I just saw Children of Men and loved it so much. Meh.
The top of the body is not always equal to the legs, legs are generally shorter, especially on men ( and average women too, that's why they use high heels ). But yeah, they look a bit short here.
Here's a Mel I made to speed up initial UV creation. It automatically creates oriented UVs for the selected meshes and a UV layout for all the objects in the current selection on a single texture sheet. It cuts hard edges and uses the new Auto Seams command (Maya 2017 Update 4 or 2018) to create UV shells which it then…
Hello folks! I am building a quick tool in Maya 2015 where you can import 3d models into your viewport. the method works by creating snapshots of your model and create an obj of it. And then load the model by clicking its icon. I have found a way to create snapshots of your model and save it into disk. Now the problem is…