Errr, that's complicated. Firstly if you get banding from going from sRGB to Linear, the banding occurs in the bright part of the histogram which our eyes aren't very good at seeing. You have to remember that your eyes work on a logarithmic scale, not a linear one. Physics works linearly, your eyes don't and you can see…
my figuer drawing teacher always hammers down how important it is to actually understand what it is you are drawing rather just copying the outline and rendering it most students would spend 3 hours copying the figuer, filling in with some nice rendering, fixing the lines a little more.. and ye, at the end you have…
Next update is done! I have the second bark type sculpted and painted. I'll show some other kinds of peeled bark when the other aspen trees are done. I also have the trunk in the game with the method of mixing the barks all figured out. I'm using a combination of the vertex groups and an image texture to do the masking. I…
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are everywhere? You’ve found the right place! Following the development of many successful titles on iPhone such as
the Modern Combat, Dungeon Hunter,…
When I was doing lighting, my day went something like this: Sync to perforce, review the log and look at any changes that were made to the layout or environment since I last looked at it - both in Maya and on console. Since the tech used shadow casting geometry that was used for dynamic lights, if the level was modified…
Comments and Crits Welcome on all posts. The inspiration for this project began after returning from GDC ‘08. While there I was given expert instruction on my art and style, and told by many that: while the industry does focus on photo real environments, I would benefit from adding some whimsical and painterly pieces as…
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are everywhere? You’ve found the right place! Following the development of many successful titles on iPhone such as
the Modern Combat, Dungeon Hunter,…
Tip 01 - How much light am I casting on my world? PBR material systems introduce the need for physical lights. By that I mean we should have an idea of how much light we are casting on our materials otherwise we’re breaking the point of PBR which is achieving a more realistic look. Unfortunately the Sun in UE4 doesn’t have…
The Stranger by Roy Graham The stranger didn’t look the part of a fisherman. No rubber clodstompers, no bone charms making their dry chatter around his neck. Even the coat on him was a thin and silvery thing, minnow-like—not clothing to keep the cold and the mist from clinging to your bones. Bad gear to take out into those…
I've been working on this for a year, actually it's roughly 4 months, but I had very little time to spend on this project last year so that's why this took this time. Whatever, let me talk about the project. The part one is finished, this was a nvidia waveworks study I did to learn and understand the usage of that plugin…