I thought about posting in general but eff it, here's a thing now: Lil piece of shit won't let me properly export rigged bones when I in fact do bind every single bone properly (in this case 4 of them for TA head slot), however, every time I export it for some stupid reason it halves count of bones and it just keeps…
Thank you guys for your comments. Instead of SVD I decided to work more on STG 44. I added ZF 4 scope to it and sculpted some scratches and dents to the weapon stock. Next I will I modify the metal scratches, so they don't appear so generic. ProjectEagleeye: Yeah I know it is delicate topic. That is why I wanted to choose…
Dammmmn Di$array, thanks for those kind words! I was on going to bake it out and call it a day but it is posts like that which make me think I have came this far I might as well keep pushing. Back to ZBrush I shall go. Literally just correcting the UV's of the new head to the old textures so that I don't have to faff too…
Hello again everyone! So yeah, I realized after a bit that all I was trying to accomplish with making a simple website, was something that was essentially what blogspot already provides, so I just said "eff it" and got me one of those. And man, it definitely does make a difference. http://erictopf.blogspot.com/ I made my…
Looks sweet ! +1 to pixelpatron's feedbacks. Maybe you could also add some ivy ? Overall your textures could use more color variations. Check out this thread with hand painted textures and some great advices from Faf : http://www.polycount.com/forum/showthread.php?t=141043&page=3 I'm curious to see what you have in mind…
It looks to be a light (10 or 20 pdr) parrot gun. Keep in mind that the barrel, breech and trunions (the cylinders connecting the gun to the mount) were cast as a single piece, with a reinforcing band of wrought iron wrapped around the breech. Your model has the trunions as a separate piece. The barrel also tapers along…
Love the posts here some funny stuff. :) I've said a couple of times (to make It easy on myself) I make the guy you play with when you play a video game. I want to say: I make 3D objects for games b-tch, how you like me now! (the guy, girl posts are the best, your a model! lol-you should have stuck with that if they were…
I've been working on a hand for an original character. All I have conceived about this character is that the character is a she, will have a high chance of resembling/homaging this person, and one of her hands is this bulky mechanical arm. (I don't know which hand, though. The right one would be my personal choice, but…
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
Going to be honest and say that I don't get it. Like at all. Seems like an incredible amount of faffing about when really its 3D sculpting. I don't really see how a lattice modifier is like drawing, if anything drawing with "clay" in 3D is much more like drawing. While this program seems novel and cool that it happened it…