Here´s the final model! https://www.artstation.com/artwork/58x0EO and the sketchfab link, though I still need to tweak a bit the settings, couldn´t get it to look as I wanted to, but time to take a break now :smiley: https://skfb.ly/6PCZn
26 new alphas have been added to Hard-Surface Alphas Vol.3 you can get them in both the Hard-Surface Collection and the Hard-Surface Alphas Vol.3 standalone product. DL & Preview - https://www.artstation.com/artwork/58gbzw
Ornatrix Real-time hair which I've created with Ornatrix. Hair baking in V-Ray, Arnold, Knald. This model have 2 lods. The main model tris - 27 534 Lod 1 - 14 042 Lod 2 - 5 600 You can buy this model in my Artstation store - https://www.artstation.com/artofcharly/store More renders and video…
So a formally dressed candidate for an interview automatically has less experience? And for which interview, artist, programmer, HR, management? I doubt all of them dress the same way. What is the nature of the industry? It seems totally arbitrary to me unless you mean the more stereotypical game developer dress codes…
Day 58Working on the landscape. This time I'm trying to use Gaea instead of World Machine to make height and layer maps for landscape. The hardest thing in creating an open-world environment is to make everything compatible with everything else. Grass color should match landscape color to prevent any visible borders…
Camera Lens : Substance Designer It's been a long time since I've added a new portfolio piece! Literally 3 years. I've learned sooo so much between then and now. Here's a little something to break the time gap. This is my first shot at using Substance Designer on my own. After watching a few days of tutorials and…