Oh god, that blog post made me angry. What utter, utter crap. I can't comment on the situation other than to say I'm sorry to hear people lost their jobs and I hope they land on their feet ok. Here's a few links I've come across recently, maybe they'll help some of you out - http://careerpowerups.com/…
Thanks again everyone. frell the cheststraps are just a plane I made in Max, and using the ribbon tools to snap it to the surface, I wrapped it around the body, then put a shell modifier on and put some support edges in there thanks for the awesome feedback mikezoo and MoreDread will definitely work on those points.…
729 MHz IBM PowerPC "Broadway" CPU 243 MHz ATI "Hollywood" GPU 24MB "main" 1T-SRAM 64MB other 1T-SRAM 3MB texture memory on GPU Beyond that, not much can be found about either the GPU or the CPU. From certain videos, it is apparent that the GPU is capable of using several shaders, but who knows The first Xbox had a 733mhz…
On Vivaldi right-clicking notification entries just closes the dropdown. The links seem to point to the correct threads anyway. Now I'm curious about how people end up being sent to random threads! =) In any case, I'm experiencing a very minor oddity lately: Avatars won't load. If I keep refreshing they'll start to…
I wish I could help, I have a similar (maybe the same) problem with my foliage in the November 2011 and July 2012 UDK builds. The foliage in my scene was completely un-shadowed. I tried changing the shadow quality to high and it didn't work for me. http://imageshack.us/f/443/foliageshadowerror.jpg/…
I went to SCAD back in early 2000s, I never regretted it. The core traditional classes were great and I was exposed to a ton of different art fields, the "game" classes back then were pretty weak, being taught by professors with hardly any industry experience - I would hope that's changed since then. But with any school…
Mechwarrior Online Hey guys here to update my art dump once more, the below screens are from the Battlemaster for Mechwarrior Online. I created several Variations to the battlemaster as there are a wide array of customization options. Ill be sure to update this thread with High Poly renders once i get approval from work.…
Cool work! Your line works are solid, the basic shading is great as well! You're on 100% as far as comic style goes! I'd read it. Austrinus seems to be a little between that and a attempt to a more rendered piece, but it's stuck between both, and it's neither! I suggest doing some material studies, to really render all the…
[ QUOTE ] oh btw you can configure the mouse in any way in the control config screen, move away from "keyboard" and into "mouse" [/ QUOTE ] I asked that yesterday, and sadly after much investigation, the answer is no. But it's not a total downer, as this post includes 'Radiant AI Greatest Hits" #243 and #27! Man: Have you…
Hello everyone! Long story short. The game art I created looks much brighter and vibrant on my home monitor than on my work monitor. On my work monitor it looks much darker. Does anyone know if there is some kind of "standard" monitor for game art or is there a certain type of monitor that I should be using? Or a certain…