Sir Galahad The Order 1886 Fanart High Poly WIP, worked on Boots, gloves and forearm armors. Larger Image -> http://media-cache-ec0.pinimg.com/originals/1c/f6/03/1cf603a751c0ee34cc3ebeb35ae9bdd2.jpg Crits are most welcome.:)
Here's an article I read a little while ago which may help. http://designreboot.blogspot.com/2009/03/refrigerator-box.html So you may want to think abit more about scale than just making it real.
had a go at some ivy recently, wrote up a lil' tutorial for it. this method wont work everywhere, but it worked for my scene. final result can be seen here: http://microwavetower.blogspot.com/2011/03/jstoutbcpage01.html and here's the tutorial:
Raising this thread from the dead - the guts of courier is now a £2 ipad app: http://www.gizmodo.co.uk/2012/03/that-awesome-microsoft-courier-folding-tablet-concept-has-been-reborn-as-an-ipad-app/ [ame=" https://www.youtube.com/watch?v=CQO0hzKFHiw"]Tapose Version 1 Promo - YouTube[/ame]
Hi Teddy! I can confirm that normals are no longer overriden, although some materials still aren't generating correctly, as it was the case in 1.6. Those materials are: - Painted Wood 03 - Painted Wood Sculpture - Thick Painted Wood Thanks for quick update, I can now move on from 1.6:)
http://www.joystiq.com/2013/04/03/disney-closes-lucasarts/ In Christ's name, I hope those laid-off land on their feet decently. Hopefully, they're re-forming a new studio, but First Assault and 1313 canceled? Wonder what the plan is. #we'restillalivesoit'scool
Here's Steve Anichini's blog explaining how it was done: http://solid-angle.blogspot.com/2014/03/bioshock-infinite-lighting.html It's not possible to do what he mentions without the full source code access that you get from being a licensee.
@juniez I believe this talk dicusses this, seperating game logic and rendering, http://www.swedishcoding.com/2015/03/08/gdc-2015-presentation-parallelizing-the-naughty-dog-engine/ EDIT: After reading again, it's not exactly what you were asking.
You could try pushing it further in the cuter direction if you're going for young link. I think mostly bigger eyes and chubbier cheeks would help. Like this mixed with the image jacob linked. http://femrage.files.wordpress.com/2013/03/1739wir_videogame_vanellope.jpeg