This script is requested here. What the script do: Select objects, Run script and pick an object in the scene. Selected objects will be moved in the Layer of picked object. Video demonstration Download.
Building zones inside of max means I need to work with large multisubs - usually 40-50 material IDs - does anyone have scripts or tips to make this a little less of a headache? I personally make extensive use of the Neil Blevins' CollapseSubObjectMaterial script and the Autorenamer script.
Hi! Anyone know script for 3ds max that will pick object B -> move to pivot object A -> run another script to render animation to spritesheet -> change object B to object C ->run another script to render to spritesheet - > repeat with D,E... ?
The part that's the problem right now is Among Python code functions I want to gather all UVs at the origin through moveX and moveY. The rules are Open the UV window, cut off the edges After putting all sides in the array Select one face -> Enable absolute coordinates ->Enter 0,0 in coordinates X and Y I want this to…
You should tweak the normals on the tree leaf clusters. There are some max scripts in: UDK\Binaries\SpeedTreeModeler\Scripts\3ds Max The mesh utility script does a similar thing as the normal thief script, except that it's faster.
Obliviboy already have script that do the same that you want to do, but his script is not free. Go to cgtalk and search for similar thread. There is a guy who post similar script, but the script is encrypted. Ask him for help.:)