Hello everyone! I am a first-time poster. Just recently, I finished my HD remake of Gobul from Monster Hunter Tri/3 Ultimate. Let me know what you guys think! model You can find some more pictures of my Gobul model on my Artstation: https://www.artstation.com/artwork/w86zwY Post on Monster Hunter World…
Woah, lots of answers Thanks guys. I have read all the messages and I´m trying to extract all the info i can The thing about the hair seems to be a good trick. I know the giants from Shadow of the Colossus and yes, they look great The problem is that this monster is flesh, metal and stone. I would love to show you some…
Because Monster Hunter is one of my favorite games, I decided to make a fan art of the Hero's Blade. Also, a new Monster Hunter is going to be released next year!! :smile: I'll be going for hand painted low poly style B) Reference image: http://monsterhunter.wikia.com/wiki/Hero's_Blade_Replica
Hi there. Last week I started a hard work with this model and I want finally finish this boring idea of "jail-monster". I doesn't worked with sketches and it's just flow of thoughts, free design, which I have already changed a couple of times. Criticism and comments are more than welcome, I want to end this in the end:)…
Ok, so I've decided to take some advice from a professor I had at Gnomon and make better use of online art communities from now on. For my first thread, I am going to tackle the creation of a character named Thomas from a friend and old high school classmates comic book, Thomas vs Monsters. Thomas is a strange kid who…
Hi I've been working on a new Monster character that I'd like to get some feedback on. I'm basically looking to see if anyone can spot deficiencies/mistakes in my model. Here is the main still image: Here are the various camera shots and wireframe images to show the breakdown: and the zbrush model: and the texture maps:…
not sure! They've also made cinematic res monsters for some cutsceenes over the years, wonder if they're using that stuff for some monsters? The monster body party sizes, skeletons, etc are pretty critical to gameplay, so they most likely are not changing proportions at all. Could just sculpt over existing models and…
[UDK]I am trying to make a endless runner game where the level is generated as the game progresses, having a part of the game get on front of another part, and so on so forth. However this leads to my next question: I want to make a monster spawn point system which is when the new bit of land is posted into the front of…
Started doing concepts for a poisonous monster that would be made up of a snake, a scorpion and a humanoid upper body. I currently have a lineart pass for the creature's main body below. The humanoid section of the creature is still very rough since it's the part I'm the foggiest on: But I've been having some trouble with…
Hey everyone, I'm primarily a creature artist, but I figured I'd try my hand at creating both a creature and an accompanying armour set from the world of Monster Hunter. I had originally wanted it to be a cute baby monster, but over the course of development it evolved into this: I also created a few animation sheets to go…