Hi all, I'm looking to step up my Marvelous Designer skills. There are a few hurdles I need to cross, and one is figuring out the balance of work between MD and Zbrush. (i.e. how much do i build in MD before sculpting the rest in Zbrush) Take for example these Pants that I'm attempting to recreate. The other two shots are…
Yes and no. Without cloth sim? Yes. Suitable topology? Uh... As far as I know MD can't automatically create good topology. It's possible to start doing a manual retopo straight in MD, but unless they updated it in the month or so that I didn't touch MD this tool isn't perfect, making a hybrid approach the most efficient…
Hi, I looked at its licence and then of steam forums because it was little bit confusing. And it looks like freelance licence. One of steam users summarizeit here http://steamcommunity.com/app/528100/discussions/0/152390014782796075/ 1) "I'm a freelancer working on my own. Can I use MD commercially? Yes." 2) "I freelance…
One of the best places where to find Clo/MD resources is probably the (sigh...) ArtStation marketplace. There are many, many people selling MD garments there as well as paid video tutorials. You probably won't find much of a so-called community around this though : Clo and MD are subscription-based, and their PR/community…
Attempt to learn Marvelous Designer thread : Subject: Wednesday (Netflix) School uniform First Attempt - Sketch in Zbrush before importing into MD Zbrush Sketch MD Prep: Using Slice and polygroupIt (Zbrush Plugin) with ZRemesh then UV unwrap MD
I had an idea over the weekend and decided to take a bit of a break from Gar and play around with MD for a bit. I've been wanting to make use of MD's Trace UV to pattern utility and I decided this could be a cool experiment. I created a spherical, non-constant spring shape as the frame and then fit a low poly sphere over…
In MD, you start off create flat shapes. These flat shapes get simulated to get all the folds and what not. These flat shapes (patterns) are essentially your UV's. So in MD you are switching up the process. Instead of modeling first than doing your UV's, you make the UV's first and then the model gets made. So since the…
That would be great if you can cover the steps from bringing character into MD, makes MD know the character's limbs and etc. I tried learning MD but can never get it to work with my own custom characters!
if you remove the bones, skin weight the hanging arm cloth 100% to hip or root (basically so that animation doesn't effect them), then use cloth paint tool in unreal, I think you should get a proper simulation. for getting correct scale in MD, that should be simple to solve especially since you do have one working example…
Thanks a lot, you two! @Sam yes MD seems pretty cool, how do you mean it is "too fine and realistic weirdly"? I have been thinking about it a couple of weeks ago if I should even bother with MD and start sculpting it by from scratch or just use the MD-Stuff as a base. btw. love your stuff!! :)