As in brush strokes. This probably won't interest many. But I will be posting my fast and dirty sculptris models where I will simply just use my brush without reference and without thinking. I may continue on with some of the meshes in private but here I wanted to put some sculpting without having anything in mind. In two…
This tutorial introduce a different technique to model soccerballs. Can be also good for normalmapping an ingame model. You can find it here how to model soccerballs the fast way. Socialbookmark it if you like. Download here the classic soccerball model .max 9 It can be followed with any max but better if you have…
Hello, This is a stylised re-creation of the car chase from The Fast & The Furious. Animated in maya, with some post-processing in Aftereffects, I've created a deliberately low-poly look to give that feel of videogame cutscenes in the early 90s - Think Amiga 500 or early polygon based racers! This is my second 16bit style…
This is probably a terrible question, but i've googled it a dozen times and can't get my question answered. I'm working on using the Maya fast skin shader, but what i'm after are definitions/examples of each of the individual maps that go into it, what they do, what they should look like ect ect. Diffuse Overall epidermal…
Making of The Last of Us. 1 hr 24 minutes long. Be fast because they're being taken down! [ame=" https://www.youtube.com/watch?v=es1FbqhawsE"]The Last Of Us | Grounded: Making Of (HD 1080p) - YouTube[/ame]
We are small group of dedicated developers with years of experience in game development and our field of expertise trying to make small but interesting 3D isometric fast paced action game with robots/mechs theme. PC platform Unity Engine Backstory Fantasy world ruled by race of machines that are self aware. They have…
Hello, I'm currently working on my second stylised animation (16bit fast n furious) and wanted to share my very short preview trailer. It is a shot for shot re-make of a car sequence from the film with a deliberate low-poly crude look. Which is meant to evoke memory's of 3D Amiga games (Like Robocop 3 for example).…
Hi, what's up How do i create a strait UV map for a curvy object ( like the one shown above ) fast ? note: i made the one in the image manually by aligning the points using the move/scale tool ... it takes too much effort and time, alternative method ? ( i'm using Maya 2016 ) i need to do it this way to use a strait hair…
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…