Hey guys Splash Damage are recruiting for an Env art position and potentially a talented junior env artist or two. If you have a strong portfolio and feel confident applying jobs@splashdamage.com I am happy to answer a few questions via msg' on this board if required.
Afternoon, I'm Creating a 40k Env inside of unreal, currently right now I'm UVing the Chaos Space Marine, hoping to have a base texture on him tonight. The env textures are base and planning on tweaking them...esp the barrel. But i would love to know what you think. Please drop a critique
i went from character artists (I never was that good to begin with) to environment and then back to characters and tech-art. It's never too late to switch. Plus I still keep hearing how Zbrush is super awesome and in high demand for env artists. All the new hardsurface workflows and detailing techniques are still something…