Euclideon, after a year out of the limelight, are back with another demonstration of where their unlimited detail technology is at. Euclideon is showing off their in-progress technology that dismisses polygons as a visual measurement for videogames. As game artists, how do you feel about the possibility of moving away from…
http://steamcommunity.com/greenlight/ It's a tool for developers to get community support to get their game on steam. It isn't very interesting from a artist perspective, but it looks like a new place for indy games to try to get support.
Finally guys... the wait is over. I have my tickets reserved. http://movies.ign.com/dor/objects/40236/halo/videos/halomovie_trl_040110.html;jsessionid=1qia9kpnfjdcp
I wonder how many artists will use this feature. It's kind of like 1-on-1 chat room, categorized into subjects. And I think you can make some money out of it. How much, no clue. It's technically a 'ask an expert chat room' kind of thing. https://helpouts.google.com/welcome
Is this ok to post here? I'm graduating from undergrad this semester and need to start looking for work. I know it's very rare for new grads to find work right after they finish school so I'm pretty nervous! Some alumni friends I know are still looking 2 years out. Hoping I can get some feedback here so I know what I need…
Stay tuned for DRAGON SIEGE - the latest full-length concept art tutorial available at the Adamation Station Store! http://store.adamationstation.com/blogs/news This 3-hour tutorial will cover the entire production process of the making of this epic fantasy-based digital concept art illustration from original sketch to…
Hey, Im back with another dev update, Im very happy with the results. I learned how to code my own AI and add customizeable outfits using the Mutable plugin. This is just a WIP of my game and I'll be adding the environment and character clothing modeling soon. If I'm missing something , leave a comment below and I can…