//Select an animated item, highlight the timeline frames you want to reverse //run me /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// global proc reverseKeys() { string $obSelss[] = `ls -sl `; int $selected = size($obSelss);//$channels = `channelBox -q…
Some early shots of a futuristic floating park. Floating squares will be advertisement boards and inside the holes are going to be bushes and tree's. Bring on the crits!
by a floating joint, I meant a bone that is roughly in the middle of the tube and parented to the forearm, then you'd just translate/rotate that "floating joint" as needed
Im having trouble with getting my floating geometry to show up during the bake...Just wondering if I was missing something. I tried using the cage as well and setting it to cover my floating geos but no luck. Tried not using the cage and increasing offset as well. I think what i'm missing is the bias setting somewhere.…