Hi, my name is Chris and I am currently looking for 3D Artists for "Elements Of Ice And Fire". You can find more info about the game here: http://www.indiedb.com/games/elements-of-ice-and-fire http://www.elements-of-ice-and-fire.com/ And watch our trailer at Youtube:…
I would rather not, but we are in a pinch. I need a elemental skinned for our mod, Battletech : Mobile Infantry. Here is a link to a pic that is about what we are looking for the skin to look like: http://www.cdmag.com/articles/030/006/shot9.html (not a elemental, but a good idea of what we want) We are looking for a high…
When making static meshes in Max to be imported into UDK, is there any draw backs or benefits to creating a mesh out of multiple elements, aside from polycount. Do people generally try and keep there meshes solid? I know animated meshes should be one element. But meshes that aren't going to be deformed, are there pros and…
Is there a way to separate a mesh with a lot of unconnected elements like in Maya in 3dsmax?In Maya, u have the separate and combine buttons which allows u combine selected meshes or separate a mesh into separate parts without clicking on each individual one. I am aware of the detach and attach tabs, but these require u to…
I'm learning about the render elements options in 3ds max which can do things like output images with Z depth information or material IDs. Is it possible to extend this functionality in any way? I'm trying to replicate this technique for creating pre-rendered 2.5D game assets with depth and lighting information: [ame="…
Hey guys. I'm just wondering if anyone is using Photoshop Elements 8, or Paint Shop Pro X2? I'm sitting here at my new PC, without an image editor installed yet, and I'm interested in these two. I can't find any information on their sites to see if they are are actually useful as texture painting tools at this point,…
I'd like to know how I can neatly stack mirrored or similar UV islands using Maya 2009. How do you Maya guys achieve this so you don't have to snap 1 vert at a time to another? Snapping a element will collapse all verts of the element to the single vert you're attempting to snap to. I've been using the align vert tools to…
Yes, sorry. I had actually accumulated a bunch of references for this design but had mostly placed them all within a folder rather than create a mood board for it due in part to the large number I'd gathered and the fact some of them were models themselves that I simply used as a means to view the subject matter from…
Hi. I am new in this forum. i took a lot of time following it but now i've taken start to participate in this. I firt apologize for my poor english,,, i am working in a mini sci-fi set. I am working in 3DS Max, and i would like to know your opinion on this process that i will use to texture most metal plates in the set. I…
Hi Folks I'm getting my head around Max's render elements. My scene background looks fine in the whole render (image 1), but when I isolate the background render element (image 2)... there are some unusual colored areas :poly141: How can I eliminate these odd splotches? I'm using an HDRI image directly in the Render Setup…