thanks guys Here is a small update showing the change in hair look and how the shape of the face mesh looks with a few lights. You can see the smilly face now. Is still a big work in progress, cloth mesh is just a placeholder piece that has a plain color with a default material on. @ Malcolm: here is a quick explanation I…
Just ReRender using Unity instead of doing lazy printscreens in Substance viewport :) 1300 tris only HQ shots here : https://www.artstation.com/artwork/qaeRR
So I have this 27M polygon scene with mostly mechanical objects like wires and cylinders with lots of holes and I need to optimize it to run on mobile. I'm still working on it but in most cases I feel obligated to ignore features like holes on meshes and just replace them with basic shapes. Are there any good tutorials or…