New interview with a surprising amount of gameplay info covering customization of mechs, classes, upgrades, and more: http://pc.ign.com/articles/115/1158817p1.html Oh yeah and some talk about the inspiration for the visuals ;) I love the idea that the fundamental concept for the game was done at the last second, like they…
And WOW talk about right down to the last min! Polls closed at 230am CST and this came down to 1 vote! And the final vote talley for the Blown Away Contest: 1st - 116 vote Livewire - The Heatwave 2nd - 115 votes Z3RO - The Stability Regulator Congrats to all of our entries and thanks to everyone who voted to help us pick…
With game art shifting to larger texture sizes and 4096 being close to the norm how do you guys deal with large file size? Normally I work on all my maps at the same time, diffuse, normal, specular, gloss. One of my PSD files was 3gb and only had 115 layers at 4096x4096. Saving times are slow and huge there is huge memory…
The concept is a bit narrower than your scene (~90%) and taller (2 more tiles, ~115%). The text is also off - "05" should be the height of "Observation", and "Observation" should be ~60% of its height. The font itself doesn't really match. Look at the 'O's in particular. The concept font is a fairly standard sci-fi font,…
Actually he really looks like his entire body is tapering towards the top now. I'd say scale his head up 115% at least and maybe make his arms a bit bulkier to counter balance the tapered look. Otherwise he's going to end up looking like a pyramid. And you're gonna hate me, but from that back shot, his tail still looks too…
@"Taylor Brown" thanks man, there's a lot more to be done :p Thanks @wojtekfedunik! @pming i never saw that character from The Tick, thanks for sharing that! i'll try and add some reference to it in the scene haha Here are the low poly of the 115 mm shells. They're grouped into 2 texture sheets: Precision scale bake. Was…
Hello polycounters, I started this character for the Retrogasm Art competition 2018, and since I wouldn't be able to finish in time, I decided to keep doing on my own time. The character has 8 UV sets, 115 triangles and was rendered on Marmoset Toolbag. Please take a look and let me know what you think. C&C are more than…
i've just recently built an amd system because a lot of my budget was spent on dual lcd and a new tablet... still, the am2 cpus are dirt cheap right now .. i paid about $115 cnd for my x2 5000 and much less than 100 for my mobo .. while the x2's are inferior to intel core 2 duos they are still very solid cpu's especially…
I was thinking the same process, but totally forgot about the mallet brush. Thanks for reminding me. The reason it's split up into 11 subtool is so that I can sub divide the separate peices without have to worry about the polycount of a single subtool. i don't know how to explain it, but it makes sense in my head. but i'll…
Just finished an acid grenade recently and wanted to share. Here's the original thread if anyone wants to see a video or more images: http://http//polycount.com/discussion/comment/2495187 Lots of amazing art on this page. Talking about page 114 in case I get tossed to the top of the next page. Page 115, you guys are…