just quick question, if i was to make a 60 000 polygon car for example, how long should it take to model, unwrap and texture? also, what is the key role of a junior artist and what are their expectations? thanks
I was wondering I had a giga pass at GDC 2007 and wanted to know if it is possible to download sessions for free or if they still had to be purchased. I am trying to get the High Def Environments one that they guys from Crytek did. It was awesome and I still have my notes but would like to see some things that I missed.
I know this is a month old, but this is the first time I read it. "We're going to go nuts with mods once 'Unreal Tournament [2007]' (another Unreal Engine 3 title) ships," he said. "The developer tools are much, much easier to use. In fact, now we have the potential to offer mods via the PS3." Link Interesting considering…
001: They're armed. 002: What was that? Armed? What do you mean armed? Armed with what? 001: Err, bad breath, colorful language, feather duster... what do you think they're gonna be armed with? Guns, you tit!
Final images - Baker feedback - - - http://polycount.com/discussion/comment/2513591/#Comment_2513591 - - -Thread start - - - I don't do enough modelling anymore, and this baker looks cool! I am working on the Sargent no. 507 Rabbet Plane - Slow progress is - I always start blocking out properly... then get distracted by…
Hi!!, i just finish my last personal work Libertaria-027 The armor have 14972 tris and use 2048x2048 difusse, normal , spec and glow maps. The hammer have 586 and the base 451 tris , both use 1024x1024 difffuse, normal and spec maps. The final render its with Marmoset and the focus lights added with photoshop Thanks for…
Holy French potatoes. That Is one OLD but NEW trailer. I want it NOW 2007 YES. That last bit at the end with rayden, is why they are the best. Splinter cell ROFL, METAL GEAR BABY! http://www.gametrailers.com/gamepage.php?id=1743
Hello, guys! We decide to make some skins for contest. 1st idea to make m4a4 in "80's sci-fi" style. UPD 08May Here goes! Finish Style: Gunsmith Working title of work: M4A4 | Astral-001 1st sketch: UPD 11May: We chose the idea of "legacy" weapons for our new collection, and we will make a new post for collection.…