The idea is that they screen content that enters the mainline branch of the game, and the epic hosted marketplace. I don't think they'll stop anyone from adding the content on their own and running their own servers/marketplace , though. You just may be unable to use their matchmaking or store functionality. A bit like…
Nice, I also had somewhat of a same idea for a character but ended up with something else. I'm loving the concept and wat you have so far :D The neck area seems a little too tight for me, unable to move his neck around as much. It does look better with him facing straight on ^^
Adding a photoshop layer shouldn't be enough to break zapplink if everything gets merged back to status quo before saving the file. As a test (using one of the default sphere scenes + projection master and zapplinked to photoshop), are you still unable to paint on a new layer that gets merged down to layer1 (be sure to…
@neox yeah, thats good point i'm just dissatisfied with my quality lately and unable to push out anything i consider halfway decent. i just want to create one solid workflow model. i end up trashing everything i start and never fully commit because i get frustrated
i've gone through phases of loving and hating my job (and my seeming inability to leave), but at the moment all that really bugs me is the travelling. But hell, this is my choice - i won't live in leeds, it smells funny. Mind you, it doesn't help that i do about 25mpg either. But then that's my choice too. It's okay really.
Made a script some time ago that does exactly that :) We've used this workflow for a game I'm currently working on and what i did to make the workflow easier was to make all assets that go into UE4 Houdini assets.This allowed us to be able to unable/disable the effect right inside the game engine,which is pretty cool tbh :)
I went to the San Francisco workshop a few years ago. Back then it was a bit disorganized, certain speakers being late or unable to show up, equipment issues, etc. But it was a very inspiring few days. You'll meet lots of cool people. Since they've had many more since then, the event probably runs smoother.
Whats bothering me is, that I'm unable to pelt map the vertical polys of a rectangle/square in max for some odd reason now, while I went into max 9 and it worked perfectly fine. I'm still stuck :( . Is there an actual solution as to how to fix the red/white dotted line when doing a simple pelt map?
nice find. but a waste of time. i've created a few characters in the past using some of these images from a different website, and marvel's lawyers have stepped in each time. they have a cease and desist letter they copy and paste everywhere. and they don't reply to your emails, or find lame excuses as to why they're…
I'm trying to load 2 models (high/low poly) for baking in Marmoset toolbag. But when I load models using "quick loader" the baking groups are missing. This is leaving me unable to bake textures maps. The loaded models are not appearing in the viewport as well. My low poly model is triangulated. My high poly model is quad.…