I've always had this big issue with traditional modeling. I know that it's common for the references not to match one another completely, but I've never been given any real advice as to which area to follow. By that, I mean should I use the front ref or side ref to keep the overall look of the face. This is just something…
Hello polycounters, ive been in the valley of the suck, inspirationally for a few days, but i went to a blizzard panel yesterday at my school and got really inspired to continue practicing and next time i see tyson murphy i can show him my artwork without being embarrassed XD as always, critiques and comments always…
Hey everyone, So i'm going to challenge myself with this new piece i'm working on. Right now i'm at the White Boxing phase, and will continue to update as I progress wanting to improve, and make the best piece possible within 7 weeks. I'm presenting my Reference photos, Rough of what I want in my scene, and sketches of…
Hey everybody! Been working on this hand-painted enviro to show off to a local game company whose art director said would look over my work soon. I'm a bit stressed because I would like to secure a job there in the future and want to make a good impression :poly142: Anyway I'm hoping for some good crits to take this work…
Yes, that's what I'm suggesting :) I'd say the rays cast from the cage inwards and wherever they don't hit the highpoly geo on the same side (hairs), they continue to the other side (unless ray distance is limited). Currently can't test this myself. As I wrote, for testing one could bake with hair just on one side, to…
Ok dynamic composition on sinister diagonal so far so good but : Whats the idea here ? What is she doing sitting on something, floating ? Why is she chewing on her necklace bored, stressed, period ? Whats with her hair is it fire or bad accident at the salon also why dont you continue diagonal using her hair ? Why her arms…
Broken Portuguese tile material, created in Quixel Mixer. This one has been my very first personal project I've created on Quixel Mixer. I wanted to create a Portuguese broken tiles facade material, as I lived for six months in Lisbon last year. Quixel is an incredible tool, and I would like to continue using it to create…
Final project for Game Art 1 is complete! Had so much fun jumping into UE4 to bring this concept to life, and learned a lot along the way. I have a newfound love not just for foliage, but crystals as well--if that is not evident enough in this piece! I look forward to continuing to work on this project over the summer…
I love creating environments about things I am passionate about. While I work on the computer I generally always have an episode of Dragon Ball playing in the background. I wanted to continue working on my skills and I thought Kame's house would be a perfect addition to my portfolio. Check out more on my…
Ah, that is the problem then. I swap continuously between three monitors depending what i'm doing. I usually work on a 24ich and 18ich with max but i swap the 18 with a 56ich when I'm painting/watching films. Thanks for the info James, i guess i cant do much about it then ;') Ill try to macro out a script to hide all the…