What he meant is, the more you learn the more you realise there isnt one way to achieve certain things, since there's so many different materials. If you go ahead and exclusively learn with these tutorials only, instead of studying materials and coming out with ways to do things yourself, you'll never get better. Problems…
Hey, thanks for the feedback! Jessica: yea the eyebrows were coming at a later date, i always stick them on after i get the forehead looking right for some reason, just find it easier, even if they are on a different layer! agreed with the dip, i took out an edgeloop from there aswell as it wasnt needed. DemonPrincess: I…
As far as proof Mishra: http://www.timesonline.co.uk/article/0,,3-1489955,00.html [ QUOTE ] The strongest evidence yet that global warming has been triggered by human activity has emerged from a major study of rising temperatures in the worlds oceans. The present trend of warmer sea temperatures, which have risen by an…
Hmm. Well, I suppose first I'll just say this. A drawing tablet is not a pencil, and using it as such won't help you improve very much. Secondly, I recommend getting to know your brushes. The basic round brush has an infinite number of possibilities if you use it right, but I'd definately scope out the presets and learn…
We had a huge press conference here today with members of the parliament etc. Pretty amazing. So for you Polycounters this means, APPLY APPLY APPLY APPLY We won't stop hiring for a looooooong time Here's the official statement: [ QUOTE ] We expect to double in size and solidify Montreals position as a world-leading…
Please do NOT take my post as an arrogant bragging thing; I can't emphasize how much I want this to be helpful and not seen as bragging. With the disclaimer stated here, I'll continue. I'm 26, I've been coming to Polycount for about 14 years, really working on my 3D and texture skills for about 11, and as of last Friday I…
Yes. This is why studios have very tight control on software upgrades. A small team tests the new version thoroughly before allowing the rest of the studio to upgrade. That's why studios are often a couple versions behind the latest release. And only upgrade periodically, minimize risk.
Yes, there is such a thing as sunk cost fallacy, that doesn't mean your studio is suffering from it. Given the size of the studio you work at, you would probably need to be a VP or exec producer to know whether your studio is falling victim to the fallacy or not.
Look you're not wrong, and I'm not saying it's ok, it's something I just expect because as far as i know this is the accepted reality. I remember articles and people suggesting getting into game dev or CG is the kind of work you get into while you're young, cause you'll work long hours, more than likely travel and have to…
What do your studios do for crunch/overtime? Do you normally death march? Do you have 'scheduled crunch' where you schedule for a week every few a year or so out? When you crunch, are you required to stay or can you go when you finish your stuff or don't have something to do? We've certainly had our share of death marches,…