frubes hit it on the head, you really need to take critique to its fullest. nothing less will do. when i first started out, i was given loads of brutally honest crits. at first i just thought that people were being mean and i ignored them. then i decided to take the crits and apply them to my item. i compared and noticed…
I managed to open it by merging the scene into an empty scene and only importing one element. I got the car body open and can export it as obj, fbx or something else if it doesnt work on your computer. Just send me a PM if you need a file. Edit: And just a quick tip, save in iterations. Don´t override your file all the…
The task to solve you mention is very generally specified.. what should "random" mean here.. You can always throw a Remesh modifier with method Voxel on any object genrated by whatever... or: For example you could also start with a cube and scale and extrude any faces for some time (maybe with some check of intersect…
Heyo! I am just starting up a new 2D game project and I know I will be needing assistance for the artwork. It is something I want to have more effort in since it is a card game so I went looking around for people looking for unpaid work and found this website. Concept: My project is a card game playing on a typical rpg…
I have been working on a small simple brick breaker game that goes on forever. As time passes the bricks move down and a new row appears the rate that this happens speeds up over time. If enough time passes or you clear the game of bricks a boss battle triggers. After you beat the boss the level refills with bricks and the…
Hello, because I always had problems with the icons in my own game and the creation of icons in other programs is more time consuming, I have created a user interface with which you can quickly and easily create your own icons internally in the Unreal Engine 4. Now available in the UE4 Marketplace:…
I have several projects in development. One of them is a 3D Side-scrolling scifi action puzzle game called, "CyberPsi." I need the help of a CONCEPT ARTIST who can create modeling turnarounds for six characters (Male/Female Human Player-Character, Alien Drone bot, Security Bot, Battle Bot, and Hologram of an Alien…
hey guys! I've finally taken the plunge and jumped into making some Dota 2 items! I'm really loving the game too (tried to just research it for this purpose but it ended up sucking me in). I wanted to use the Chinese New Year event as my excuse to jump in with a timelimit and heres my WIP for my first piece! a Faceless…
Right now I'm creating a bunch of modular character sets. Each item starts off from the same base mesh which is divided into the individual sections, so there's a split at the base of the neck, waistline, wrists, etc. I need to match up the vertex normals on each new piece I create to the existing model. Right now we've…
Hello, I'm working on my skills to create small props for a scene and I plan to add as many items into the scene as possible. This scene being an old smithy I've been working on adding tools. Now I started to question myself as I'm on my 3rd hammer should I have created one UV with all my tools in one map or every tool in…