Hi all; I've decided to take the plunge and start posting my work publicly instead of letting it sit unseen in my folders. The above renders are based on Daven's art from the 2D conceptbank thread, so credit for the design goes to him. Comments and critique are appreciated - while I've been doing 3D modeling for a long…
I don't yet value my time properly... the fact that I'm posting at 4am when I should be sleeping should tell you that. My new job has, apparently, still not told me that my time is worth anything. That is why I would like to apologize for asking you for your time and not truly understanding it's value. I miss the 2d rpg's…
I use Silo alot for organic modeling, its workflow is extremely well optimised for working quickly, I have had to switch more to max recently though as its simply a better tool for hard surface modeling. to ease the transition i wrote a few scripts to emulate silos modeling flow in max. mainly they composite similar tools…
Hello all! I really love the PS1/Nintendo DS graphics and I want to create an small environment replicating that 3D style. Low poly, lots of chunky pixels, dithering, alphas, etc. I originally wanted to create something isometric looking (like Final Fantasy Tactics) but I sort of lost myself creating. Now I imagine this…
I think you'd be surprised how hard it really is to tell infringing from fair use and/or those that have permission. The MPAA and RIAA both have frequently issued DMCA claims against sites that were expressly given permission from the copyright holders. Hell, they even issue DMCA's against their own websites and websites…
Thank you, guys. I'm really glad you like it! Nosslak: You're absolutely right in terms of scale. After I checked with a character it became obvious that I overdid it...a little.:) It's true that I'm going for stylization - as my first try in this style is really interesting project - but yes...the scale needed to be…
I've seen a few people in this thread refering to services that make good alternatives to piracy(spotify, netflix etc.), I just wanted to point out the very americanised view there is on this debate, and I can understand since most people there live and work in the US where these services are avaible. Now, to counter-point…
My recommendation would be to stay away from existing IPs as much as possible. IP license holders are usually in the difficult place of sending out cease and desists to every derivative project they hear about (even ones they like), because not doing so could set a dangerous legal precedent for them. What's more, you may…
Thanks for that! The most problematic matcaps have been attached. I have found that framing a subtool with the matcap several times causes a crash; multiple movements (zoom, rotate mostly). My only solution has been to have a ZBrush inclusive matcap on the subtools, do my posing/positioning (not much posing with skulls)…
@birb @Zi0 (i'll combine this into one comment relevant for both of your responses) I agree, now having looked more purposely at Zi0's portfolio, I see that it is precise and simple and contains weapons (weapon artist, so that makes sense.) I see that I made a mistake including a mix of 2D and 3D in my portfolio, so I…