Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
Development Blog: Timeless Epoch Blog #2 – Lore of the Land [Urubis Exilium] One of the most important steps in any project I undertake is establishing the narrative foundation—the world that my art belongs to. For me, the art is never just about aesthetics; it’s about context. Where does this structure belong? Who lives…
Im going to try my best to post all of this in the order that I did it. Hope it isnt confusing.... Basically when I saw how bad the shader complexity was on my original scene I knew straight away I would need to re-do it completely..,at minimum the grass. Since that was the fact and I wasn't super pleased with my landscape…
Yes, but they do own Mega Man. They are a lot of similarities when you read about the game that come pretty close. Look what happened when Shouzou Kaga, the creator of Fire Emblem series, created his own game, Tear Ring Saga. From the wiki: "The game was designed by Shouzou Kaga, a former game designer for Intelligent…
Thanks for all the feedback guys! Eyetoof: DDO does not currently record layer styles. This feature is in the works however! Esindesign: Soon :D akaChris: A new build is now up, please let me know if the issue persists -- note that the color black is reserved for background, and should not be used to mask other elements.…
The game will be : - Game style : an innovating horror/tps - template : DVD - Platforms : PC and probably 360 / PS3 Any people who would like to join is encouraged to post using this format :thisName : Wilfred Jacob Age : 18 years old Email adress : qatarzu12@gmail.com Knowledge : Modeler,Animator,Textures and a bit of GUI…
The Third Floor, Inc. is looking to hire local Previs Artists in Vancouver to work on an exciting feature film! Must be a resident of British Columbia. By using the language of cinematography and animation in tandem to design the strongest possible sequences, a previs artist holds an impactful and highly collaborative role…
The game will be : - Game style : an innovating horror/tps - template : DVD - Platforms : PC and probably 360 / PS3 Any people who would like to join is encouraged to post using this format :thisName : Wilfred Jacob Age : 18 years old Email adress : qatarzu12@gmail.com Knowledge : Modeler,Animator,Textures and a bit of GUI…
I agree with the previous comment, and with the general sentiment that sculpting will look slightly better but texturing will be slightly more efficient / faster. (In general - of course there are exceptions). I just wanted to add that re-usability is a big consideration. Example......If you're making a unique character,…
Nice diversity in the reel ! It's always good to get a good range of human body types and creatures in your work. The diversity in knowing how to animate different types of characters is important for recruiters looking to hire. I would encourage you to focus on a simpler selection of actions. The second shot especially is…