Hi everyone, has anyone experienced this issue? Whenever I need to work on a model from bottom view, the brush size increases (like 5 times bigger). Turning the dynamic option ON seems to fix this, but then I´d have to change the brush size for every stroke when I move around the area I´m working on... It´s quite annoying…
I know polyhertz has provided the best solution... I found an interesting solution while trying to force another part of a modifier ui to update (when pressing a toolbar button) ( CurrentMod = modpanel.getCurrentObject() theModifier_ID = modPanel.getModifierIndex $ CurrentMod ($.modifiers[theModifier_ID].enabled = NOT…
not really useless, if applying to a new company they demand for that but notice if someone have worke on the publish game or several game, they didn't bother to even ask and just interview them and before know it, they just get the offer. in fact, most people who worked on publish game didn't really update their…
funny i was just having some issues with game exporter and found this thread on first page from google search, so i'll update with solution to a similar problem but different reason: using export selection with the skeleton reference group selected works properly, but using the game exporter with same selection does not.…
Oh man, 5 years since the last update, thought I would stop by to update this. hold your butts this is gonna be spammy. and for legacy sake ill put these here even if i don't use it anymore http://danielhiew.blogspot.com/ https://hidaew.tumblr.com/ Hanzo fanart for when Overwatch was coming out lol. artstation…
Thanks for the compliments, I'm honored you like my doodles! :) Here's my first update! After thinking for some time, and because of the intricacy of the first pose, I thought the best way to execute it would be to directly model it in some kind of symmetric pose so that I wouldn't have to force the rig too much, for…
Hey everyone quick update, I was working on the site over the weekend and have added a better homepage with links directly to my work (which is still to be changed so hang in there for updates :D ) I also added email address into the header so people have a quick way to contact me. Still working on adding a resume and…
Small update while I prepare my final UV and analyze my shells to save as much space as possible by mirroring any parts that needs it. *Side not imma push the rail pannels a bit more and exagerate further) Gun with all parts is 66k poly Gun without the lw rail/rail panels (biggest poly) = 22k LW Rail = 16k & Rail Panels =…
Hows this, twist bone parented to hand with IK chain setup to forearm bone. Copy rotation getting local Y value from hand at 0.5 and hand and twist bone set to Euler YXZ to evaluate Y first https://dl.dropboxusercontent.com/u/1693140/Arm_multi_bone.blend (Initial rig/model is not mine, found it on blend swap or a forum…