Update 2-27-2017 I finished up a video fly through finally! Check it out https://www.youtube.com/watch?v=pwtD_fCq3Oc Hey everyone! I'm always drooling over all of the awesome artwork on this site. You guys definitely motivate me to keep pushing, when I see a lot of the work on here. I don't post on here as much as I should…
you're in a great position. i feel you have a great sense for the sweet and cute and your work and taste is aligned with your goal. what i would want to see from a candidate for a project like the one you seek, is exactly the type of subject you have on display. creating and presenting the type of work you want to be…
Essentially, yes. I did drop coloured maps on. 😅😖 What texture is there was added as surface detail in ZBrush and baked, but none of these renders capture any of that detail. 😕 It’s also meant to be a bit of a stylised/realistic hybrid and was based around the Tempe of Osiris version of Lara.
you'll often get this sort of thing on organic surfaces. there's a bunch of tools like relax you can use to fix the folding (relax etc.) they'll introduce distortion into the UVs but that's just a thing that happens and you need to balance it against desirable seam placement
hey, cool project. I dont quite understand what the benefit of control rig is exactly. I can understand that chopping a program out of the pipeline is usually good, but it looks like you do animations first by setting up a rather complicated rig in blueprint, and then you still basically keyframe the main poses, and have…
Asking for feedback is sensible - the downside is that occasionally I have some free time to give it ;) I don't see any glaring technical problems with your work. There are two main things you need to improve on from my perspective (its been 5 years since I was last hiring artists at a first party studio so might be a bit…
I think that one thing with metallic reflections is that often that dark reflection is not a shadow, but something dark being reflected on the metal's surface.
Could you please put the texture on the model, as fully bright, and zoom into the affected area? It’s impossible to evaluate the problem without seeing it in context. What does the model look like without any textures, just a gray color and regular lighting? I suspect the problem is your surfaces are uneven with a lot of…
i'd guess probably substance designer? that being said, say you have a sculpted highpoly naked body, bake a normalmap and convert that back to a heightmap it will surely not give you the same result as a heightmap baked from the highpoly.normalmaps have no information about distances to the original surface, they just have…
Still very early but started to build frame for this mecha I want to get the sculpt to very close to final level in zbrush and then do full retopo for clean surfaces, gonna see how it goes :)