You get lynched for bumping, you'r technically already dead :/ To fit the 1:2 or 2:1 ratio you need to first fit every thing in to one of the half of the 1:1 UV space. Lets say the lower part. When you'r done fitting everything together you mark all the UV shells and select the scale tool. Then you want to scale in just U…
The wire deformer shouldn't explode your mesh - clear your history and freeze transforms before you begin? play with the settings a bit? - Anyway, altering Snowfly's method slightly for Maya, take a cross section of your 3 strands of rope, create a curve - With the mesh and curve selected, go to Edit Mesh>Extrude>Options…
Great stuff. The city flythrough is by far your best piece and as others have stated the camera could use some work. Why not just fraps a runthrough? Ditch the camera and just run around your environment. It doesn't seem like your camera deviated from eye level anyway... I'd ditch all your props but the hammer and the…
I don't do that much sculpting, so take this with a grain of salt, but I'd do this: 1) Make several base-mesh rocks, and duplicate them until you have your wall spaced out roughly. 2) Add a plane that will act as the mortar/concrete that holds the stones in place 3) Sculpt 4) Export rocks as one mesh, plane as another 5)…
Brad, Hey man, glad to see you got a position at Escalation. I think Elyaradine may be on to the problem and solution: If you lose a window off screen (doesn't come up with you press the taskbar button): 1) Click on the button to activate the window. 2) Press Alt + Spacebar and select Move from the menu (don't try to move…
You are just blind. :) Max's Relax tools are considerably better than Maya's. The only thing Max lacks which I'd like from Maya is the "Map UV Border" tool, but just using Max's Relax overcomes this 99% of the time. You'll find it in Tools -> Relax, set Amount to 1.0 and Iterations to about 200, hit Apply and your UVs will…
Keeping it dark is always welcome on my side. The alternating rows are kinda irritating/too prominent. Right now they totally kill the curly brace in the second line. Line numbers are only written every 5th line, they should be written in every line. Highlighted text (especially the red/pink) is hard to read on the dark…
Better. One more thing I forgot to mention about stationary lights. By default, they use distance field shadows. You can notice that by looking at the inside of the pet carrier box. The shadow of the grid has that weird beveled look. To fix that, select the light source, and search for "use area shadows for stationary…
It did work! I selected my object and in the smoothing groups tab, i clicked "clear all". End of my problem. Then i read about smoothing groups as one smoothing method among others. It might be a little tedious when you have a very large and detailled single object. But that's probably just inexperience talking. The hard…
Without TexTools, I would grab all the elements and select specific verts for flat aligning. As they would share the same space, it's just a matter of getting them stacked correctly together, then adjust the final shape of the shell to fit the texture area. Boxes and 90-degree shapes are faster as you can select multiple…