I like where this is going! It's uncomfortable with his right heel and her toe being cut off at the bottom. Add a comfortable margin there. Same with the sword tip at left. Compositionally, the focus is their faces. Use the mountains in the ridgeline to lead the eyes there, instead of being a flat series of peaks. Why is…
What I am also having troubles with is the terminology. I used Albedo on the thread title, but there is also discussion if this should be the term at all. Some still say diffuse, or base color like Allegorithmic. Also this confusion between roughness,smoothness,glossiness. I think there should be a common language defined…
Surely modo has a way of locking the normals. Then you export your fbx with explicit normals from modo. Import into Maya and the normals should be as you set them in Modo. You can confirm this after importing into maya by selecting your mesh and turning on display>polygons>vertex normals in maya. If they are yellow, they…
I'd recommend drawing on top of a photo, the minimal lines you think you would need to define the form. Then try modeling using those lines. And examine others' models that seem to have good flow. It takes time to learn how to perceive and create good edge flow. As you practice and improve, you'll be able to create good…
Welcome ! :) A few things : - The head looks too big. - The biceps/deltoids/triceps area is too blended together, try to define each muscles separately. - Don't forget the tip of the claviculas where the neck muscles attach, it's a visually interesting area. - The forearms look too thin, it looks weird especially from side…
Got my low poly done and baked out! I'm pretty happy with how the normals turned out :) The wrapping could be a bit more defined, so I'm thinking I'll go tweak the high poly yet again. I keep making changes that are so subtle that it barely looks like I changed anything. But other than that, I think the bake turned out…
Quick update. Definately getting there with the likeness. Just a bit more fiddling with it. Hair is totally placeholder. Will be game ready hair when i get round to it. If no1 has any major crits after playing with it a bit will be doing more details (moles, pores etc). I know that the eyes are slightly too small. Thats…
I'm sure others will have much more experienced feedback but I mainly wanted to comment on how awesome these family portraits are. Too funny :) I think the thing that stands out most to me is the background. The sky seems a bit too fuzzy and I feel like it should have some more defined separation from the moon and the…
I want to learn as much as I can by doing stuff manually without relying on automated texturing software for the time being. So for my first character I have decided to learn the hard way, doing the texture In Photoshop please give me as much texture/material feedback and suggestions as I would like to learn as much as…
Thanks @Alemja for the crit! I fixed the fringing on the edge of the back frill and I tried to fix some of the texture blending that you pointed out around the lower leg area. I also tried to add a few more defined, large scales around the face although I didn't want to go too crazy with it since I'm basing my concept off…