Woah, I never knew having numbers in the name of the object would screw up the collisions. Just to clarify, what exactly does having numbers in the name do? For example if I put "UCX_Box_V01_001" with V01 being a version number, what happens? I have been bypassing the screw-up using UCXA_Box_V01_01, UCXB_Box_V01_02,…