I have been lurking around for quite enough time, and so i figured i would start to get to know EVERYONEEE!!! ahahha!!! I started off with drawing when i was 6...Next thing u know im creating my own comics, idolizing people such as Jim Lee, Joe Mad, then im in art school, and then i got lucky enough for a break in the…
Also made a new tiling texture. I needed one that I can scale the uvs of my mesh's so i can start making trees and a faster rate. Here is the progress on that:
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
http://www.dailymail.co.uk/news/article-1155962/Pensioner-spends-30-years-building-amazing-model-Herods-Temple---admits-wont-finish-it.html That's some awesome attention to detail.
Hello, and welcome to Polycount! The language to use here is English. Usually an automatic translator will do a good job, if you're not fluent. Posting in English will remove a barrier for people, so you're likely to get more responses. (Italian is a beautiful language though!) Can you post a screenshot of the error you…
Update time! :) Thanks again for the feedback earlier, especially the note about establishing clear player-height shots and locking in a few main compositions before pushing the vertical layering further. That helped, so here are those POV angles as requested. I have continued refining the blockout, focusing on: *…
LATEST UPDATE: Hello Polycounters! THE LAST METROID IS IN CAPTIVITY. THE GALAXY IS AT PEACE. After a few months of being busy moving and settling to a new place with new job, I finally have time to work on personal projects again. As a long-time Metroid fan, I have always wanted to make a fan art of Samus. After seeing…