oh I am sorry for that,- regarding the grid its: options > preferences... > Misc. Preferences > Grid Size: and set it to 0.1 (every 10th interval a grid line out of 1.0) alternativly put this code in the scriptListener with the object selected and hit return: [php]$.modifiers[#unwrap_uvw].unwrap2.setGridSize 0.1;[/php] I…
So when I am talking about the grid, I basically work inside of a 10x10 space in maya which creates a perfect square plane for me to bake on top of to get my tiling texture. Then I align all of my trim pieces onto the grid in the lowest increment of 0.25 or you could say 1/4 snapping grid. This makes it super easier when…
#1. Get rid of that god-awful checker pattern on the background of your UVW window. We can't see anything. #2. Get rid of those god-awful grid lines on the background of your UVW window. We hate that. #3. Go to Jesse's website, read the tutorial, get Chuggnut's UVW tools (I'm too lazy to find it in the default Max…
1. aligning geometry with buildings made in radiant 2. creating geometry that snaps to a grid so the object's bounds are exactly on that grid when exported to radiant 3. applying an FFD and snapping it to the grid to make an object's bounds rounded to the nearest grid unit.
Hi guys! Thank you for sharing your thoughts and attempts! It helped me a lot recently. I also would like to share some of the tips about the HLODs since this page is quite popular. Some of the points were already mentioned in this thread, so I just collected them once again in one message. I hope it will help somebody.…
First of all, I think your perspective is fine. You've got some angles inconsistent but the volumes are there so I think it's cool. Consistent perspective is critical for environments or extreme perspective, which is basically the same. Close-up objects like characters n stuff r more forgiving, imo. To push it higher i'd…
Illustrator would work fine. As would photoshop. It looks like a sort of flower pattern. Just create one petal and make a copy with rotation setting the pivot point to the center. Turn on the grid or setup guides if you need to. Then you can just duplicate again with the same properties to get the whole flower pattern. The…
Hey all, I've finally been able to [make time to] convert my 3dsMax tools for UE4 to Maya! Now you can maximize your workflow! GREG'S TOOLS v1.0.0 (name pending) Install: Be sure to get the most recent versions of the script (Last Updated: 10/31/14) Install the tool into the /Documents/maya/scripts Load in the script…
Hey all, I was wondering if there are any comprehensive guides on creating game level environments from start to finish? I'm pretty brand new to the subject and it's techniques. Here's some examples of the kind of environments I'm hoping to make,…
I saw this floor and went with my own interpretation of it.For example the grid like things on both sides are rubber on my floor and not metal. Better lighting...I think I may get rid of the circle's too...