well with tesselation and displacement you could get your mesh to eat up a whole bunch of polygons very fast, however ever the tesselated mesh would still be pretty simple. and be it for rigging and skinning purposes. a fully modelled character will rarely ever have 1 million unique triangles, subdivision comes to mind to…
Much better but the head still doesn't convince me. Furthermore, as @Shuma said, you should work more on the anatomy. Some tendons don´t make sense and the silhouette, in spite of the fact it has some improvement, still needs more refinement. If you see the demon from the front it looks like a fast melee creature, but if…
It's disturbing how much is ignored by news media. Media has a long neglected responsibility to inform the population on the events of the world which has long since taken a back seat to biased information being presented as 100% fact. If it's not being mentioned constantly by popular media, we end up forgetting things…
I agree, traditionally they DID lean left until the left started to take up certain social issues that conflicted with the views of the church. In the Bush era they started to swing right, with the last election they swung a little more to the right. The republican gains in catholic territory without so much as a whimper…
So I've got grass and ivy in this thing I'm working on. The grass casts a stark, dark shadow at the moment, and I only want it to block *some* light. Preferably leaving behind a nice, blurry green shadow. Here's an old screen to illustrate my problem: Looking around on UDN, I saw something written up on 'Transmission'…
Thx for the input guys. I just recently discovered the dampenning settings, the cloth doesnt look as eratic anymore, and I agree the puddles do flow too fast.
What does everyone think of Naughty dogs game 'The last of us'? I thinks its got a really cool concept. Heres a good description video of it. [ame=" https://www.youtube.com/watch?v=etRDP94KEE8"]The Last of Us, Game Preview | SBTV Games & Gadgets? - YouTube[/ame]
Personally I still check out the forum from time to time, I owe it (you all) and its wiki a lot. It's sad to see it right now though, I think it represents the decaying state of the industry. I hope we get to see better days again, this place makes me appreciate having a sense of community around 3D art. Seeing this thread…
TWilson even if agree that the mind's googles can make one nostalgic of games now visually laughable, you're being a bit unfair here. Your q3 : Real q3 : So yeah it holds up pretty well. I think Indie games could still use it and pull out great stuff if done correctly. Regarding visual evolution, what really got me excited…
Greetings everyone, I'm pleased to introduce you my last animation: "Aggro" I have been working on it since more than a year now, mainly during evenings and week-end and sometimes on my holidays...in fact, everytime I could ^^ It has been an lot of work, and even if this project has brought me a lot, I must admit that it's…