Buy megafiers plugin... run a cloth simulation and save cache... open trax editor and blend the same cache until you get the loop... then merge the caches into a single cache file... and export as .MC wich is the extension accepted by megafiers.. export your geometry (flag or whatelse) and load the cache with megafiers…
Testing cloth simulation: www.youtube.com/watch?v=HtK9DbnXcp4 I'm using APEX clothing to help me with the posing and to develop a process for future in-game models. Already had a run at it inside UE4 but for the presentation of this project (and for the sake of wrapping it up :D ) I'll stay inside Toolbag. Out of…
Just use nCloth simulation in maya, and run the animation till the cloth gets to a point where you like it (usually have it fall onto the mesh that it will be on top of in UDK). Then click the cloth / mesh in maya, duplicate it, and save that specific mesh out as an obj when your done with it's uv's (which should be easy…
I had a sudden thought this weekend and solved three unrelated workflow annoyances. 😄 First one: Sometimes I sink edge loops of clothing to create the appearance of invisible seams. My usual approach involved manually prepping the mesh in Marvelous Designer with extra edge loops, exporting an unwelded mesh and manually…
Hey everyone, Wanting to share a WIP of Sarah's room from TLOU. I struggle quite a bit with texturing and sculpting a bit as well as lighting, and figure this would be great to do since it's a small piece but has a wide variety of hard surface and more organic models like the bed sheets/comforter and the clothes on the…
Hello, I got a question about PhysX plugin. I'm working with Maya LT and lack of nCloth kills my chances of making good looking cloth materials for my scene. Is it possible to do a simple blanket / pillow using PhysX? I'm trying to figure out how to approach it but don't really know where to begin. I read the manual and…
Hello everyone, I am trying to step out of my comfort zone lately, trying on more organic textile texturing as compared to my usual mechanical/ hardsurface ones. I’m currently stuck on the Engineered Mesh section of this sneaker. Specifically, I’m struggling with how to achieve that layered, breathable cloth look where you…
ROLE OVERVIEW We are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™. As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
So... I liked my desert environment but wanted a ship background as well. I downloaded a free 'sci-fi' corridor but it wasn't giving the right vibes so I ended up making a super quick ship background last weekend based on some in game screenshots. And look, I'm not an environment artist, I won't pretend to be one, but this…
Hi, I am a 3d Rigger. And I was playing around with this ncloth base wing. I am not very good at setting up dynamic. Is there a way to make this wing behave softer then leather, and heavier then cotton? Here is how it behave. That is the setting below. [ame] https://www.youtube.com/watch?v=pIRyhsyYOx0[/ame]